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TOML

[enchantments]
[enchantments.vengeance]
#Armor enchantment that stores incoming damage and applies it to user's next attack
"Enable Vengeance" = true
#How much the damage taken with vengeance is multiplied for attacks
#Range: 0.0 ~ 1.7976931348623157E308
"Damage factor" = 0.025
[enchantments.reforming]
#How many ticks it takes a reforming item to repair
#Range: > 0
"Reforming tick rate" = 600
#Gear enchantment that very slowly repairs items over time
"Enable Reforming" = true
[enchantments.missile]
#How much the target is affected on the vertical axis
#Range: 0.0 ~ 1.7976931348623157E308
"Vertical factor" = 0.35
#Weapon enchantment that launches enemies upwards rather than away
"Enable Launch" = true
[enchantments.reeling]
#Crossbow enchantment that pulls targets towards the user
"Enable Reeling" = true
#How much the target is affected on the vertical axis
#Range: 0.0 ~ 1.7976931348623157E308
"Vertical factor" = 0.25
#How much the target is affected on the horizontal axis
#Range: 0.0 ~ 1.7976931348623157E308
"Horizontal factor" = 0.5
[enchantments.alleviating]
#Armor enchantment that heals the user when collecting experience
"Enable Alleviating" = true
#How much the experience value is multiplied by into health
#Range: 0.0 ~ 1.7976931348623157E308
"Healing factor" = 0.25
[enchantments.shockwave]
#Boots enchantment that creates a shockwave when taking fall damage
"Enable Shockwave" = true
#If Shockwave tramples farmland within the wave radius
"Shockwave tramples farmland" = true
[tweaks]
[tweaks.bane_of_arthropods]
#If Bane of Arthropods increases the mining speed of Cobwebs
"Bane of Arthropods mines cobwebs faster" = true
[tweaks.horse_armor]
#Allow horse armor to be enchanted
"Enchantable horse armor" = true
#Which loot tables horse armor can't appear enchanted in
"Unenchanted loot tables" = ["minecraft:chests/village/village_weaponsmith", "minecraft:chests/stronghold_corridor", "minecraft:chests/nether_bridge"]
#If horse armor can appear enchanted when found in loot tables
"Generates in loot tables" = true
[tweaks.soul_speed]
#Instead of losing durability as you run, Soul Speed makes incoming damage increase when on Soul Speed blocks
"Soul Speed change" = true
#How much damage is multiplied when hurt on Soul Speed blocks
#Range: 0.0 ~ 1.7976931348623157E308
"Damage factor" = 1.5
[tweaks.feather_falling]
#If having Feather Falling prevents farmland from being trampled
"Feather Falling prevents trampling" = true
[tweaks.level_scaling]
#The amount of experience per level, if level scaling is removed (experimental)
#Range: > 0
"Experience per level" = 50
#Remove the amount of experience per level increasing (experimental)
"Remove level scaling" = false
[tweaks.infinity]
#If Infinity requires an arrow in the player's inventory in order to shoot
"Infinity requires arrows" = false
[tweaks.protection]
#Remove the base Protection enchantment, requiring players to choose between the other types
"Disable Protection" = false
[tweaks.riptide]
#Allow Riptide to function when in cauldrons
"Riptide works in cauldrons" = true