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110 lines
5.4 KiB
TOML
110 lines
5.4 KiB
TOML
#Should TF Compatibility load? Turn off if TF's Compatibility is causing crashes or if not desired.
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doCompat = true
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#The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname).
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originDimension = "minecraft:overworld"
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#Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit.
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allowPortalsInOtherDimensions = false
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#Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
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adminOnlyPortals = false
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#Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
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disablePortalCreation = false
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#Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination.
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#Note that enabling this also reduces the rate at which portal formation checks are performed.
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checkPortalDestination = false
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#Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun.
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portalLightning = false
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#If false, the return portal will require the activation item.
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shouldReturnPortalBeUsable = true
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#Sets the default value of the game rule controlling enforced progression.
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progressionRuleDefault = true
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#Disable the uncrafting function of the uncrafting table. Provided as an option when interaction with other mods produces exploitable recipes.
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disableUncrafting = false
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#If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets.
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uuid_locking = false
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#Settings that are not reversible without consequences.
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["Dimension Settings"]
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#If true, Twilight Forest will generate as a void except for Major Structures
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skylightForest = false
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#If true, players spawning for the first time will spawn in the Twilight Forest.
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newPlayersSpawnInTF = false
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#If true, giant Twilight Oaks will also spawn in void worlds
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skylightOaks = true
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#Destination dimension for Twilight Portals and some other logic as well
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twilightDimensionID = "twilightforest:twilightforest"
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#Defines custom stalactites generated in hollow hills.
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#Format is "modid:block size maxLength minHeight weight", where the properties are:
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#Size - the maximum length of the stalactite relative to the space between hill floor and ceiling,
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#Max length - maximum length of a stalactite in blocks,
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#Min height - minimum space between the hill floor and the stalactite to let it generate,
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#Weight - how often it generates.
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#
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#For example: "minecraft:iron_ore 0.7 8 1 24" would add a stalactite equal to the default iron ore stalactite.
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["Dimension Settings"."Custom Hollow Hill Stalactites"]
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#Blocks generating as stalactites in all hills
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smallHill = []
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#Blocks generating as stalactites in medium and large hills
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mediumHill = []
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#Blocks generating as stalactites in large hills only
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largeHill = []
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#If true, default stalactites and stalactites defined by other mods will not be used.
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useConfigOnly = false
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#Weights for various small features
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["Dimension Settings"."World-Gen Weights"]
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#Range: > 0
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fallenSmallLogWeight = 10
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#Range: > 0
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groveRuinsWeight = 5
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#Range: > 0
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stoneCircleWeight = 10
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#Range: > 0
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stalagmiteWeight = 12
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#Range: > 0
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druidHutWeight = 10
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#Range: > 0
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fallenHollowLogWeight = 10
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#Range: > 0
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hollowStumpWeight = 12
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#Range: > 0
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foundationWeight = 10
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#Range: > 0
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monolithWeight = 10
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#Range: > 0
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wellWeight = 10
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#Lets you sacrifice various things to improve world performance.
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["Performance Tweaks"]
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#This controls the opacity of leaves, changing the amount of light blocked. Can be used to decrease complexity in some lighting checks.
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#Range: 0 ~ 255
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leavesLightOpacity = 1
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#Amount of canopy coverage. Lower numbers improve chunk generation speed at the cost of a thinner forest.
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#Range: 0.0 ~ 1.7976931348623157E308
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canopyCoverage = 1.7000000476837158
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#If the dimension has per-block skylight values. Disabling this will significantly improve world generation performance, at the cost of flat lighting everywhere.
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#WARNING: Once chunks are loaded without skylight, that data is lost and cannot easily be regenerated. Be careful!
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enableSkylight = true
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#Setting this true will make Twilight Glaciers generate with Packed Ice instead of regular translucent Ice, decreasing amount of light checking calculations.
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glacierPackedIce = false
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#Chance that a chunk in the Twilight Forest will contain a twilight oak tree. Higher numbers reduce the number of trees, increasing performance.
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#Range: > 1
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twilightOakChance = 48
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#We recommend downloading the Shield Parry mod for parrying, but these controls remain for without.
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["Shield Parrying"]
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#The amount of ticks after raising a shield that makes it OK to parry an arrow.
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#Range: > 0
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shieldParryTicksArrow = 40
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#Range: > 0
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shieldParryTicksBeam = 10
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#The amount of ticks after raising a shield that makes it OK to parry a fireball.
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#Range: > 0
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shieldParryTicksFireball = 40
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#Set to true to parry non-Twilight projectiles.
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parryNonTwilightAttacks = false
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#The amount of ticks after raising a shield that makes it OK to parry a thrown item.
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#Range: > 0
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shieldParryTicksThrowable = 40
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