#Should TF Compatibility load? Turn off if TF's Compatibility is causing crashes or if not desired. doCompat = true #The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname). originDimension = "minecraft:overworld" #Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit. allowPortalsInOtherDimensions = false #Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only. adminOnlyPortals = false #Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension. disablePortalCreation = false #Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination. #Note that enabling this also reduces the rate at which portal formation checks are performed. checkPortalDestination = false #Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun. portalLightning = false #If false, the return portal will require the activation item. shouldReturnPortalBeUsable = true #Sets the default value of the game rule controlling enforced progression. progressionRuleDefault = true #Disable the uncrafting function of the uncrafting table. Provided as an option when interaction with other mods produces exploitable recipes. disableUncrafting = false #If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets. uuid_locking = false #Settings that are not reversible without consequences. ["Dimension Settings"] #If true, Twilight Forest will generate as a void except for Major Structures skylightForest = false #If true, players spawning for the first time will spawn in the Twilight Forest. newPlayersSpawnInTF = false #If true, giant Twilight Oaks will also spawn in void worlds skylightOaks = true #Destination dimension for Twilight Portals and some other logic as well twilightDimensionID = "twilightforest:twilightforest" #Defines custom stalactites generated in hollow hills. #Format is "modid:block size maxLength minHeight weight", where the properties are: #Size - the maximum length of the stalactite relative to the space between hill floor and ceiling, #Max length - maximum length of a stalactite in blocks, #Min height - minimum space between the hill floor and the stalactite to let it generate, #Weight - how often it generates. # #For example: "minecraft:iron_ore 0.7 8 1 24" would add a stalactite equal to the default iron ore stalactite. ["Dimension Settings"."Custom Hollow Hill Stalactites"] #Blocks generating as stalactites in all hills smallHill = [] #Blocks generating as stalactites in medium and large hills mediumHill = [] #Blocks generating as stalactites in large hills only largeHill = [] #If true, default stalactites and stalactites defined by other mods will not be used. useConfigOnly = false #Weights for various small features ["Dimension Settings"."World-Gen Weights"] #Range: > 0 fallenSmallLogWeight = 10 #Range: > 0 groveRuinsWeight = 5 #Range: > 0 stoneCircleWeight = 10 #Range: > 0 stalagmiteWeight = 12 #Range: > 0 druidHutWeight = 10 #Range: > 0 fallenHollowLogWeight = 10 #Range: > 0 hollowStumpWeight = 12 #Range: > 0 foundationWeight = 10 #Range: > 0 monolithWeight = 10 #Range: > 0 wellWeight = 10 #Lets you sacrifice various things to improve world performance. ["Performance Tweaks"] #This controls the opacity of leaves, changing the amount of light blocked. Can be used to decrease complexity in some lighting checks. #Range: 0 ~ 255 leavesLightOpacity = 1 #Amount of canopy coverage. Lower numbers improve chunk generation speed at the cost of a thinner forest. #Range: 0.0 ~ 1.7976931348623157E308 canopyCoverage = 1.7000000476837158 #If the dimension has per-block skylight values. Disabling this will significantly improve world generation performance, at the cost of flat lighting everywhere. #WARNING: Once chunks are loaded without skylight, that data is lost and cannot easily be regenerated. Be careful! enableSkylight = true #Setting this true will make Twilight Glaciers generate with Packed Ice instead of regular translucent Ice, decreasing amount of light checking calculations. glacierPackedIce = false #Chance that a chunk in the Twilight Forest will contain a twilight oak tree. Higher numbers reduce the number of trees, increasing performance. #Range: > 1 twilightOakChance = 48 #We recommend downloading the Shield Parry mod for parrying, but these controls remain for without. ["Shield Parrying"] #The amount of ticks after raising a shield that makes it OK to parry an arrow. #Range: > 0 shieldParryTicksArrow = 40 #Range: > 0 shieldParryTicksBeam = 10 #The amount of ticks after raising a shield that makes it OK to parry a fireball. #Range: > 0 shieldParryTicksFireball = 40 #Set to true to parry non-Twilight projectiles. parryNonTwilightAttacks = false #The amount of ticks after raising a shield that makes it OK to parry a thrown item. #Range: > 0 shieldParryTicksThrowable = 40