lotr_inspired/config/valhelsia_structures-common.toml
2023-12-11 11:44:31 -05:00

193 lines
6.9 KiB
TOML

[structures]
[structures.tower_ruin]
#Biomes the structure can NOT generate in
blacklisted_biomes = []
#Spacing (in chunks) [default: 25]
#Range: 0 ~ 200
spacing = 25
#Minimum Separation (in chunks) [default: 8]
#Range: 0 ~ 200
separation = 8
#Generate? [default: true]
generate = true
#Dimensions the structure can NOT generate in
blacklisted_dimensions = []
#Biome Categories the structure can generate in
#Allowed Values: [none, taiga, extreme_hills, jungle, mesa, plains, savanna, icy, theend, beach, forest, ocean, desert, river, swamp, mushroom, nether]
biome_categories = ["plains", "forest", "extreme_hills", "taiga"]
#Spawn Chance [default: 0.8]
#Range: 0.0 ~ 1.0
spawn_chance = 0.8
[structures.castle]
#Biomes the structure can NOT generate in
blacklisted_biomes = []
#Spacing (in chunks) [default: 40]
#Range: 0 ~ 200
spacing = 40
#Minimum Separation (in chunks) [default: 8]
#Range: 0 ~ 200
separation = 8
#Generate? [default: true]
generate = true
#Dimensions the structure can NOT generate in
blacklisted_dimensions = []
#Biome Categories the structure can generate in
#Allowed Values: [none, taiga, extreme_hills, jungle, mesa, plains, savanna, icy, theend, beach, forest, ocean, desert, river, swamp, mushroom, nether]
biome_categories = ["plains", "forest", "taiga"]
#Spawn Chance [default: 0.5]
#Range: 0.0 ~ 1.0
spawn_chance = 0.5
[structures.player_house]
#Biomes the structure can NOT generate in
blacklisted_biomes = []
#Spacing (in chunks) [default: 30]
#Range: 0 ~ 200
spacing = 30
#Minimum Separation (in chunks) [default: 8]
#Range: 0 ~ 200
separation = 8
#Generate? [default: true]
generate = true
#Dimensions the structure can NOT generate in
blacklisted_dimensions = []
#Biome Categories the structure can generate in
#Allowed Values: [none, taiga, extreme_hills, jungle, mesa, plains, savanna, icy, theend, beach, forest, ocean, desert, river, swamp, mushroom, nether]
biome_categories = ["plains", "forest", "extreme_hills", "taiga"]
#Spawn Chance [default: 0.7]
#Range: 0.0 ~ 1.0
spawn_chance = 0.7
[structures.forge]
#Biomes the structure can NOT generate in
blacklisted_biomes = []
#Spacing (in chunks) [default: 30]
#Range: 0 ~ 200
spacing = 30
#Minimum Separation (in chunks) [default: 8]
#Range: 0 ~ 200
separation = 8
#Generate? [default: true]
generate = true
#Dimensions the structure can NOT generate in
blacklisted_dimensions = []
#Biome Categories the structure can generate in
#Allowed Values: [none, taiga, extreme_hills, jungle, mesa, plains, savanna, icy, theend, beach, forest, ocean, desert, river, swamp, mushroom, nether]
biome_categories = ["plains", "forest", "extreme_hills", "taiga"]
#Spawn Chance [default: 0.7]
#Range: 0.0 ~ 1.0
spawn_chance = 0.7
[structures.big_tree]
#Biomes the structure can NOT generate in
blacklisted_biomes = []
#Spacing (in chunks) [default: 30]
#Range: 0 ~ 200
spacing = 30
#Minimum Separation (in chunks) [default: 8]
#Range: 0 ~ 200
separation = 8
#Generate? [default: true]
generate = true
#Dimensions the structure can NOT generate in
blacklisted_dimensions = []
#Biome Categories the structure can generate in
#Allowed Values: [none, taiga, extreme_hills, jungle, mesa, plains, savanna, icy, theend, beach, forest, ocean, desert, river, swamp, mushroom, nether]
biome_categories = ["plains", "forest"]
#Spawn Chance [default: 0.7]
#Range: 0.0 ~ 1.0
spawn_chance = 0.7
[structures.desert_house]
#Biomes the structure can NOT generate in
blacklisted_biomes = []
#Spacing (in chunks) [default: 30]
#Range: 0 ~ 200
spacing = 30
#Minimum Separation (in chunks) [default: 8]
#Range: 0 ~ 200
separation = 8
#Generate? [default: true]
generate = true
#Dimensions the structure can NOT generate in
blacklisted_dimensions = []
#Biome Categories the structure can generate in
#Allowed Values: [none, taiga, extreme_hills, jungle, mesa, plains, savanna, icy, theend, beach, forest, ocean, desert, river, swamp, mushroom, nether]
biome_categories = ["desert"]
#Spawn Chance [default: 0.7]
#Range: 0.0 ~ 1.0
spawn_chance = 0.7
[structures.global]
#Biomes in which Structures can NOT generate in
blacklisted_biomes = ["minecraft:ocean", "minecraft:river", "minecraft:frozen_ocean", "minecraft:frozen_river", "minecraft:beach", "minecraft:deep_ocean", "minecraft:snowy_beach", "minecraft:warm_ocean", "minecraft:lukewarm_ocean", "minecraft:cold_ocean", "minecraft:deep_warm_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:deep_cold_ocean", "minecraft:deep_frozen_ocean"]
#How flat does terrain need to be for surface structures to spawn? (in blocks) [default: 4]
#Range: 0 ~ 64
flatness_delta = 4
#Dimensions in which Structures can NOT generate in
blacklisted_dimensions = []
[structures.castle_ruin]
#Biomes the structure can NOT generate in
blacklisted_biomes = []
#Spacing (in chunks) [default: 35]
#Range: 0 ~ 200
spacing = 35
#Minimum Separation (in chunks) [default: 8]
#Range: 0 ~ 200
separation = 8
#Generate? [default: true]
generate = true
#Dimensions the structure can NOT generate in
blacklisted_dimensions = []
#Biome Categories the structure can generate in
#Allowed Values: [none, taiga, extreme_hills, jungle, mesa, plains, savanna, icy, theend, beach, forest, ocean, desert, river, swamp, mushroom, nether]
biome_categories = ["plains", "forest", "taiga"]
#Spawn Chance [default: 0.6]
#Range: 0.0 ~ 1.0
spawn_chance = 0.6
[structures.witch_hut]
#Biomes the structure can NOT generate in
blacklisted_biomes = []
#Spacing (in chunks) [default: 25]
#Range: 0 ~ 200
spacing = 25
#Minimum Separation (in chunks) [default: 7]
#Range: 0 ~ 200
separation = 7
#Generate? [default: true]
generate = true
#Dimensions the structure can NOT generate in
blacklisted_dimensions = []
#Biome Categories the structure can generate in
#Allowed Values: [none, taiga, extreme_hills, jungle, mesa, plains, savanna, icy, theend, beach, forest, ocean, desert, river, swamp, mushroom, nether]
biome_categories = ["swamp"]
#Spawn Chance [default: 0.85]
#Range: 0.0 ~ 1.0
spawn_chance = 0.85
[structures.spawner_dungeon]
#Biomes the structure can NOT generate in
blacklisted_biomes = []
#Spacing (in chunks) [default: 30]
#Range: 0 ~ 200
spacing = 30
#Minimum Separation (in chunks) [default: 8]
#Range: 0 ~ 200
separation = 8
#Generate? [default: true]
generate = true
#Dimensions the structure can NOT generate in
blacklisted_dimensions = []
#Biome Categories the structure can generate in
#Allowed Values: [none, taiga, extreme_hills, jungle, mesa, plains, savanna, icy, theend, beach, forest, ocean, desert, river, swamp, mushroom, nether]
biome_categories = ["plains", "forest", "extreme_hills", "taiga", "desert", "mesa", "savanna", "jungle", "icy", "swamp", "mushroom"]
#Spawn Chance [default: 0.7]
#Range: 0.0 ~ 1.0
spawn_chance = 0.7