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#Entity Settings
[entity]
#General
[entity.general]
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
enable_call_bubbling = true
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
allow_remove_calls = true
#Entity Mob
[entity.mob]
#Remove Look Goal
[entity.mob.remove_look_goal]
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
remove_look_goal = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Replace Look Controller
[entity.mob.replace_look_controller]
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
replace_look_controller = true
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Remove Look Random
[entity.mob.remove_look_random]
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
remove_look_random = false
#Chicken
[entity.chicken]
#Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents.
remove_follow_parent = false
#Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the chicken's float AI task. This causes chickens to no longer swim in water.
remove_float = false
#Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring.
remove_breed = false
#Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly.
remove_stroll = false
#Entity Fish
[entity.fish]
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
remove_follow_leader = false
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
remove_swim = false
#Remove the fish's panic pathfinder. This will cause fish to not run away.
remove_panic = false
#Remove the fish's AI task to avoid players.
remove_avoid_player = false
#Remove the fish's AI task to puff up when entities are nearby
remove_puff = false
#Cow
[entity.cow]
#Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents.
remove_follow_parent = false
#Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the cow's float AI task. This causes cows to no longer swim in water.
remove_float = false
#Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring.
remove_breed = false
#Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly.
remove_stroll = false
#Squid Fish
[entity.squid]
#Remove the squid's flee pathfinder. This will cause squid to not run away.
remove_flee = false
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
remove_random_move = false
#Sheep
[entity.sheep]
#Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool.
remove_eat_block = false
#Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents.
remove_follow_parent = false
#Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the sheep's float AI task. This causes sheep to no longer swim in water.
remove_float = false
#Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring.
remove_breed = false
#Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly.
remove_stroll = false
#Pig
[entity.pig]
#Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents.
remove_follow_parent = false
#Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the pig's float AI task. This causes pigs to no longer swim in water.
remove_float = false
#Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring.
remove_breed = false
#Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly.
remove_stroll = false