#Entity Settings [entity] #General [entity.general] #Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning. enable_call_bubbling = true #Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run. allow_remove_calls = true #Entity Mob [entity.mob] #Remove Look Goal [entity.mob.remove_look_goal] #Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions. remove_look_goal = false #Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. is_allowlist = false #The list of mobs that is affected by this setting according to is_allowlist filter_list = [] #Replace Look Controller [entity.mob.replace_look_controller] #Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip. replace_look_controller = true #Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. is_allowlist = false #The list of mobs that is affected by this setting according to is_allowlist filter_list = [] #Remove Look Random [entity.mob.remove_look_random] #Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. is_allowlist = false #The list of mobs that is affected by this setting according to is_allowlist filter_list = [] #Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle. remove_look_random = false #Chicken [entity.chicken] #Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents. remove_follow_parent = false #Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like. remove_tempt = false #Remove the chicken's float AI task. This causes chickens to no longer swim in water. remove_float = false #Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves. remove_panic = false #Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring. remove_breed = false #Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly. remove_stroll = false #Entity Fish [entity.fish] #Remove the fish's AI task to follow a leader fish to act as a group of fish. remove_follow_leader = false #Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often. remove_swim = false #Remove the fish's panic pathfinder. This will cause fish to not run away. remove_panic = false #Remove the fish's AI task to avoid players. remove_avoid_player = false #Remove the fish's AI task to puff up when entities are nearby remove_puff = false #Cow [entity.cow] #Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents. remove_follow_parent = false #Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like. remove_tempt = false #Remove the cow's float AI task. This causes cows to no longer swim in water. remove_float = false #Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves. remove_panic = false #Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring. remove_breed = false #Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly. remove_stroll = false #Squid Fish [entity.squid] #Remove the squid's flee pathfinder. This will cause squid to not run away. remove_flee = false #Remove the squid's random movement pathfinder. This will cause squid to swim around randomly. remove_random_move = false #Sheep [entity.sheep] #Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool. remove_eat_block = false #Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents. remove_follow_parent = false #Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like. remove_tempt = false #Remove the sheep's float AI task. This causes sheep to no longer swim in water. remove_float = false #Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves. remove_panic = false #Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring. remove_breed = false #Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly. remove_stroll = false #Pig [entity.pig] #Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents. remove_follow_parent = false #Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like. remove_tempt = false #Remove the pig's float AI task. This causes pigs to no longer swim in water. remove_float = false #Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves. remove_panic = false #Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring. remove_breed = false #Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly. remove_stroll = false