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TOML

[general]
#Should clientside fog be rendered?
"Atum Fog" = true
#Can a non-creative user create a portal using the scarab?
"Atum Portal" = true
["atum start"]
#Structure that will generate next to the player when starting in Atum (Requires 'Start in Atum' to be enabled). Leave empty for no structure.
"Atum starting structure" = "atum:tent_small"
#Should a portal back to the Overworld generate, when starting in Atum?
"Create Atum Portal" = false
#New players should start in Atum?
"Start in Atum" = false
[sandstorm]
#Sand particle transparency while wearing Sandstorm reducing helmets
#Range: 0 ~ 100
"Sandstorm Helmet Transparency" = 40
#Multiplier to fog during sandstorms
#Range: 0 ~ 100
"Sandstorm Fog" = 2
#Seconds it takes to transition from clear to sandstorm
#Range: 0 ~ 100
"Sandstorm Transition Time" = 25
#Chance for sandstorms to generate sand layers. The higher the value, the more rare it is. Set to 0 to disable.
#Range: 0 ~ 10000
"Sandstorm Sand Layer" = 60
#How light the sand particles are
#Range: 0 ~ 100
"Sandstorm Brightness" = 75
#Enable/disables all functionality of sandstorms
"Sandstorm Enabled" = true
#Base transparency for sand particles
#Range: 0 ~ 100
"Sandstorm Base Transparency" = 10
["world gen"]
#Range: 0 ~ 255
"Fossils chance, set to 0 to disable" = 64
#Range: 0 ~ 64
"Shrub frequency, set to 0 to disable" = 1
#Probability of mineshafts generating. Set to 0 to disable. Default value same as vanilla overworld
#Range: 0.0 ~ 1.0
"Minecraft probability" = 0.007
#Specify the amount of ruin variants structures/ruins. Allows for additional ruin structures with a resourcepack
#Range: 1 ~ 999
"Ruins Amount" = 17
#Range: 0 ~ 255
"Dungeon chance, set to 0 to disable" = 8
#Should Sand Layers generate along all edges?
"Enable Sand Layer along edges" = true
["ore gen"]
#Range: 1 ~ 255
"Diamond max height" = 16
#Range: 0 ~ 64
"Nebu count, set to 0 to disable" = 1
#Range: 1 ~ 64
"Relic Ore vein size" = 5
#Range: 0 ~ 64
"Coal count, set to 0 to disable" = 20
#Range: 0 ~ 64
"Bone Ore count, set to 0 to disable" = 12
#Range: 0 ~ 64
"Porphyry count, set to 0 to disable" = 10
#Range: 1 ~ 255
"Gold max height" = 32
#Range: 0 ~ 64
"Lapis baseline, set to 0 to disable" = 16
#Range: 1 ~ 64
"Marl vein size" = 14
#Range: 1 ~ 64
"Sand pocket vein size" = 28
#Range: 1 ~ 64
"Diamond vein size" = 8
#Range: 1 ~ 255
"Iron max height" = 64
#Range: 0 ~ 64
"Redstone count, set to 0 to disable" = 8
#Range: 0 ~ 64
"Diamond count, set to 0 to disable" = 1
#Range: 0 ~ 64
"Iron count, set to 0 to disable" = 20
#Range: 1 ~ 255
"Nebu max height" = 64
#Should Emeralds generate in Atum?
"Enable Emeralds" = true
#Range: 1 ~ 64
"Redstone vein size" = 8
#Range: 1 ~ 64
"Lapis vein size" = 7
#Range: 1 ~ 255
"Khnumite max height" = 20
#Range: 1 ~ 255
"Limestone Gravel pocket max height" = 255
#Range: 1 ~ 64
"Iron vein size" = 9
#Range: 0 ~ 64
"Gold count, set to 0 to disable" = 2
#Range: 1 ~ 64
"Bone Ore vein size" = 9
#Range: 1 ~ 255
"Alabaster max height" = 60
#Range: 0 ~ 64
"Marl count, set to 0 to disable" = 8
#Range: 1 ~ 255
"Bone Ore max height" = 128
#Range: 0 ~ 64
"Khnumite count, set to 0 to disable" = 4
#Range: 0 ~ 64
"Alabaster count, set to 0 to disable" = 10
#Range: 1 ~ 255
"Coal max height" = 128
#Range: 1 ~ 64
"Gold vein size" = 9
#Range: 1 ~ 64
"Lapis spread" = 16
#Range: 0 ~ 64
"Sand pocket count, set to 0 to disable" = 14
#Range: 1 ~ 64
"Nebu vein size" = 8
#Range: 1 ~ 64
"Alabaster vein size" = 30
#All vanilla based ores, uses the vanilla values by default.
#Range: 1 ~ 64
"Coal vein size" = 17
#Range: 1 ~ 64
"Khnumite vein size" = 6
#Range: 1 ~ 255
"Sand pocket max height" = 255
#Range: 0 ~ 64
"Limestone Gravel pocket count, set to 0 to disable" = 10
#Range: 1 ~ 64
"Porphyry vein size" = 30
#Range: 1 ~ 255
"Redstone max height" = 16
#Range: 1 ~ 255
"Marl max height" = 50
#Range: 0 ~ 64
"Relic Ore count, set to 0 to disable" = 4
#Range: 1 ~ 255
"Relic Ore max height" = 64
#Range: 1 ~ 255
"Porphyry max height" = 60
#Range: 1 ~ 64
"Limestone Gravel pocket vein size" = 32
[biome]
#By default 1 in 30 Sand Plains biomes can contain either an Oasis or Dead Oasis. Set to 0 to disable both oases biomes.
#Range: 0 ~ 10000
"Oases chance" = 30
#Sets the percentage chance for oases to generate as an Oasis. The remaining oases will generate as an Dead Oasis. Set to 0 to only get Dead Oasis or to 100 to only get Oasis
#Range: 0 ~ 10000
"Oasis percentage" = 50
[biome.sand_dunes]
#Range: -1 ~ 1000
weight = 15
[biome.sand_hills]
#Range: -1 ~ 1000
weight = 10
[biome.sparse_woods]
#Range: -1 ~ 1000
weight = 10
[biome.dense_woods]
#Range: -1 ~ 1000
weight = 10
[biome.limestone_crags]
#Range: -1 ~ 1000
weight = 3
[biome.limestone_mountains]
#Range: -1 ~ 1000
weight = 5
[biome.sand_plains]
#Range: -1 ~ 1000
weight = 30
[mobs]
#How frequent Bandit patrols are. The higher the number, the less patrols will spawn
#Range: -1 ~ 10000
banditPatrolFrequency = 1000
#How long time is required for an Assassin to spawn. The higher the number, the less frequent Assassin will spawn
#Range: 1 ~ 10000
markedForDeathFrequency = 1000
#Whether a message should be broadcast to everybody, when a Pharaoh have been killed
displayPharaohSlainMessage = true
[mobs.bonestorm]
#Range: -1 ~ 63
min = 1
#Range: 1 ~ 64
max = 2
#Range: -1 ~ 1000
weight = 5
[mobs.mummy]
#Range: -1 ~ 63
min = 1
#Range: 1 ~ 64
max = 3
#Range: -1 ~ 1000
weight = 30
[mobs.forsaken]
#Range: -1 ~ 63
min = 1
#Range: 1 ~ 64
max = 4
#Range: -1 ~ 1000
weight = 22
[mobs.stoneguard]
#Range: -1 ~ 63
min = 1
#Range: 1 ~ 64
max = 2
#Range: -1 ~ 1000
weight = 34
[mobs.tarantula]
#Range: -1 ~ 63
min = 1
#Range: 1 ~ 64
max = 3
#Range: -1 ~ 1000
weight = 20
[mobs.quail]
#Range: -1 ~ 63
min = 2
#Range: 1 ~ 64
max = 4
#Range: -1 ~ 1000
weight = 3
[mobs.wraith]
#Range: -1 ~ 63
min = 1
#Range: 1 ~ 64
max = 2
#Range: -1 ~ 1000
weight = 10
[mobs.desert_wolf]
#Range: -1 ~ 63
min = 2
#Range: 1 ~ 64
max = 4
#Range: -1 ~ 1000
weight = 6
[mobs.bat]
#Range: -1 ~ 63
min = 4
#Range: 1 ~ 64
max = 8
#Range: -1 ~ 1000
weight = 4
[mobs.camel]
#Range: -1 ~ 63
min = 2
#Range: 1 ~ 64
max = 6
#Range: -1 ~ 1000
weight = 6
[mobs.desert_rabbit]
#Range: -1 ~ 63
min = 2
#Range: 1 ~ 64
max = 3
#Range: -1 ~ 1000
weight = 5
["mod integration"]
theoneprobe = true