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918 lines
39 KiB
TOML
918 lines
39 KiB
TOML
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###############################
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# Mod properties
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###############################
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[01-mod]
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#Enables/Disables mod.
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enabled = true
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# The directory where mods are located
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#This is relative to the Minecraft install path.
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modFolder = "mods"
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# The directory where configs are located.
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#Resource files will be located here as well.
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# This is relative to the Minecraft install path.
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configFolder = "config"
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#Enables/Disables version checking.
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enableVersionChecker = true
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# Remind the user of the latest version update.
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enableLatestVersionReminder = true
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###############################
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# Logging properties
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###############################
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[02-logging]
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# The logging level. Set to 'off' to disable logging.
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# Values = [trace|debug|info|warn|error|off]
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level = "info"
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# The size a log file can be before rolling over to a new file.
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size = "1000K"
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# The directory where the logs should be stored.
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# This is relative to the Minecraft install path.
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folder = "logs"
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# The base filename of the log file.
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filename = "log"
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###############################
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# General properties for Treasure mod.
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###############################
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[general]
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# Enable/Disable a check to ensure the default loot tables exist on the file system.
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#If enabled, then you will not be able to remove any default loot tables (but they can be edited).
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#This option should be enabled at least for the first run of the mod to create the default settings.
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#Only disable if you know what you're doing.
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"Enable default loot tables check:" = true
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# Enable/Disable a check to ensure the default templates exist on the file system.
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# If enabled, then you will not be able to remove any default templates.
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# Only disable if you know what you're doing.
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"Enable default templates check:" = true
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# Enable/Disable a check to ensure the default decay rulesets exist on the file system.
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# If enabled, then you will not be able to remove any default decay rulesets (but they can be edited).
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# Only disable if you know what you're doing.
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"Enable default decay rulesets check:" = true
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#The probability that a surface structure will generate.
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#Range: 0 ~ 100
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"Probability of surface structure spawn:" = 25
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# Allowed Dimensions for generation.
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# Treasure2 was designed for 'normal' overworld-type dimensions.
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# This setting does not use any wildcards (*). You must explicitly set the dimensions that are allowed.
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# ex. minecraft:overworld
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"Dimension White List:" = ["minecraft:overworld", "twilightforest:twilightforest", "twilightforest:skylight_forest"]
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###############################
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# Integration properties
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###############################
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[integration]
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#Enable/Disable Curios integration.
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#Enabled by default, but Curios must be installed as well.
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"Enable Curios Integration:" = true
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###############################
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# Chest properties
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###############################
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[chests]
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#The probability that a chest will contain a treasure map to another chest.
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#Range: 20.0 ~ 100.0
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"Treasure Chest Probability:" = 0.0
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###############################
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# Chest Generation properties
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###############################
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[chests."surface chest Gen"]
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# The number of chests that are monitored. Most recent additions replace least recent when the registry is full.
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# This is the set of chests used to measure distance between newly generated chests.
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# A high count is better than a low count, especially in a multiplayer world.
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#Range: 50 ~ 5000
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"Maximum size of chest registry:" = 1000
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# The probability that a chest will generate at selected spawn location.
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# Including a non-100 value increases the randomization of chest placement.
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#Range: 0.0 ~ 100.0
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"Probability:" = 80.0
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# The minimum distance, measured in blocks, that two chests can be in proximity (ie radius).
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# Note: Only chests in the chest registry are checked against this property.
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# Default = 256 blocks, or 16 chunks.
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#Range: 80 ~ 32768
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"Minimum distance per chest spawn:" = 192
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# The number of chunks that are generated in a new world before a chests start to spawn.
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#Range: 10 ~ 32000
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"Wait for first chunks:" = 25
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###############################
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# Chest Generation properties
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###############################
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[chests."submerged chest gen"]
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# The number of chests that are monitored. Most recent additions replace least recent when the registry is full.
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# This is the set of chests used to measure distance between newly generated chests.
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# A high count is better than a low count, especially in a multiplayer world.
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#Range: 50 ~ 5000
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"Maximum size of chest registry:" = 500
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# The probability that a chest will generate at selected spawn location.
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# Including a non-100 value increases the randomization of chest placement.
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#Range: 0.0 ~ 100.0
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"Probability:" = 70.0
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# The minimum distance, measured in blocks, that two chests can be in proximity (ie radius).
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# Note: Only chests in the chest registry are checked against this property.
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# Default = 256 blocks, or 16 chunks.
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#Range: 80 ~ 32768
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"Minimum distance per chest spawn:" = 560
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# The number of chunks that are generated in a new world before a chests start to spawn.
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#Range: 10 ~ 32000
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"Wait for first chunks:" = 100
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###############################
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# Chests that generate on land.
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#------------------------------
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# Note: There is a build-in check against ocean biomes for surface chests. Adding ocean biomes to the white lists will not change this functionality.
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###############################
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[chests."surface chests"]
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# The probability chest will appear on the surface, instead of in a pit.
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#Range: 0 ~ 100
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"Probability of chest spawn on the surface:" = 20
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###############################
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# Common chest properties
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###############################
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[chests."surface chests".common]
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# Enable/Disable generating chests associated with this rarity.
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"Enable chests for rarity:" = true
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#The weight for this rarity to spawn a chest.
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#Higher number relative to other weight means this has a high chance to be selected.
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#Range: 0 ~ 32000
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"Weight of rarity:" = 100
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#The minimum blocks deep from the surface that a chest can generate at.
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#Range: 5 ~ 250
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"Minimum depth for spawn location:" = 6
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#The maximum blocks deep from the surface that a chest can generate at.
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#Range: 5 ~ 250
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"Maximum depth for spawn location:" = 15
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#The probability that a chest will be a mimic.
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#Range: 0.0 ~ 100.0
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"Mimic probability:" = 20.0
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#No comment
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"Enable surface spawn:" = true
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#No comment
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"Enable subterranean spawn:" = true
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###############################
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# Biome white and black list properties
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###############################
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[chests."surface chests".common.biomes]
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# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"White list by biome name:" = []
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# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"Black list by biome name:" = []
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# Allowabled Biome Types for generation. Must match the Type identifer(s).
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"White list by biome type:" = []
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# Disallowed Biome Types for generation. Must match the Type identifer(s).
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"Black list by biome type:" = []
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###############################
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# Uncommon chest properties
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###############################
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[chests."surface chests".uncommon]
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# Enable/Disable generating chests associated with this rarity.
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"Enable chests for rarity:" = true
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#The weight for this rarity to spawn a chest.
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#Higher number relative to other weight means this has a high chance to be selected.
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#Range: 0 ~ 32000
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"Weight of rarity:" = 70
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#The minimum blocks deep from the surface that a chest can generate at.
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#Range: 5 ~ 250
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"Minimum depth for spawn location:" = 10
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#The maximum blocks deep from the surface that a chest can generate at.
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#Range: 5 ~ 250
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"Maximum depth for spawn location:" = 25
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#The probability that a chest will be a mimic.
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#Range: 0.0 ~ 100.0
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"Mimic probability:" = 17.5
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#No comment
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"Enable surface spawn:" = true
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#No comment
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"Enable subterranean spawn:" = true
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###############################
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# Biome white and black list properties
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###############################
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[chests."surface chests".uncommon.biomes]
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# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"White list by biome name:" = []
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# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"Black list by biome name:" = []
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# Allowabled Biome Types for generation. Must match the Type identifer(s).
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"White list by biome type:" = []
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# Disallowed Biome Types for generation. Must match the Type identifer(s).
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"Black list by biome type:" = []
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###############################
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# Scarce chest properties
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###############################
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[chests."surface chests".scarce]
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# Enable/Disable generating chests associated with this rarity.
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"Enable chests for rarity:" = true
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#The weight for this rarity to spawn a chest.
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#Higher number relative to other weight means this has a high chance to be selected.
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#Range: 0 ~ 32000
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"Weight of rarity:" = 40
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#The minimum blocks deep from the surface that a chest can generate at.
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#Range: 5 ~ 250
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"Minimum depth for spawn location:" = 20
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#The maximum blocks deep from the surface that a chest can generate at.
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#Range: 5 ~ 250
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"Maximum depth for spawn location:" = 35
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#The probability that a chest will be a mimic.
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#Range: 0.0 ~ 100.0
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"Mimic probability:" = 15.0
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#No comment
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"Enable surface spawn:" = true
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#No comment
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"Enable subterranean spawn:" = true
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###############################
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# Biome white and black list properties
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###############################
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[chests."surface chests".scarce.biomes]
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# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"White list by biome name:" = []
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# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"Black list by biome name:" = []
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# Allowabled Biome Types for generation. Must match the Type identifer(s).
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"White list by biome type:" = []
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# Disallowed Biome Types for generation. Must match the Type identifer(s).
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"Black list by biome type:" = []
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###############################
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# Rare chest properties
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###############################
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[chests."surface chests".rare]
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# Enable/Disable generating chests associated with this rarity.
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"Enable chests for rarity:" = true
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#The weight for this rarity to spawn a chest.
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#Higher number relative to other weight means this has a high chance to be selected.
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#Range: 0 ~ 32000
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"Weight of rarity:" = 20
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#The minimum blocks deep from the surface that a chest can generate at.
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#Range: 5 ~ 250
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"Minimum depth for spawn location:" = 30
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#The maximum blocks deep from the surface that a chest can generate at.
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#Range: 5 ~ 250
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"Maximum depth for spawn location:" = 45
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#The probability that a chest will be a mimic.
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#Range: 0.0 ~ 100.0
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"Mimic probability:" = 0.0
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#No comment
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"Enable surface spawn:" = true
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#No comment
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"Enable subterranean spawn:" = true
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###############################
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# Biome white and black list properties
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###############################
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[chests."surface chests".rare.biomes]
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# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"White list by biome name:" = []
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# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"Black list by biome name:" = ["minecraft:plains", "minecraft:sunflower_plains"]
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# Allowabled Biome Types for generation. Must match the Type identifer(s).
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"White list by biome type:" = []
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# Disallowed Biome Types for generation. Must match the Type identifer(s).
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"Black list by biome type:" = ["minecraft:plains"]
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###############################
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# Epic chest properties
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###############################
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[chests."surface chests".epic]
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# Enable/Disable generating chests associated with this rarity.
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"Enable chests for rarity:" = true
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#The weight for this rarity to spawn a chest.
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#Higher number relative to other weight means this has a high chance to be selected.
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#Range: 0 ~ 32000
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"Weight of rarity:" = 10
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#The minimum blocks deep from the surface that a chest can generate at.
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#Range: 5 ~ 250
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"Minimum depth for spawn location:" = 40
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#The maximum blocks deep from the surface that a chest can generate at.
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#Range: 5 ~ 250
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"Maximum depth for spawn location:" = 55
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#The probability that a chest will be a mimic.
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#Range: 0.0 ~ 100.0
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"Mimic probability:" = 0.0
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#No comment
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"Enable surface spawn:" = true
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#No comment
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"Enable subterranean spawn:" = true
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###############################
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# Biome white and black list properties
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###############################
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[chests."surface chests".epic.biomes]
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# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"White list by biome name:" = []
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# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"Black list by biome name:" = ["minecraft:plains", "minecraft:sunflower_plains"]
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# Allowabled Biome Types for generation. Must match the Type identifer(s).
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"White list by biome type:" = []
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# Disallowed Biome Types for generation. Must match the Type identifer(s).
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"Black list by biome type:" = ["minecraft:plains"]
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###############################
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# Legendary chest properties
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###############################
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[chests."surface chests".legendary]
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# Enable/Disable generating chests associated with this rarity.
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"Enable chests for rarity:" = true
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#The weight for this rarity to spawn a chest.
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#Higher number relative to other weight means this has a high chance to be selected.
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#Range: 0 ~ 32000
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"Weight of rarity:" = 5
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#The minimum blocks deep from the surface that a chest can generate at.
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#Range: 5 ~ 250
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"Minimum depth for spawn location:" = 50
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#The maximum blocks deep from the surface that a chest can generate at.
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#Range: 5 ~ 250
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"Maximum depth for spawn location:" = 65
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#The probability that a chest will be a mimic.
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#Range: 0.0 ~ 100.0
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"Mimic probability:" = 0.0
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#No comment
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"Enable surface spawn:" = true
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#No comment
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"Enable subterranean spawn:" = true
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###############################
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# Biome white and black list properties
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###############################
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[chests."surface chests".legendary.biomes]
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# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"White list by biome name:" = []
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# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"Black list by biome name:" = ["plains", "sunflower_plains"]
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# Allowabled Biome Types for generation. Must match the Type identifer(s).
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"White list by biome type:" = []
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# Disallowed Biome Types for generation. Must match the Type identifer(s).
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"Black list by biome type:" = ["plains"]
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###############################
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# Mythical chest properties
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###############################
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[chests."surface chests".mythical]
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# Enable/Disable generating chests associated with this rarity.
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"Enable chests for rarity:" = true
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#The weight for this rarity to spawn a chest.
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#Higher number relative to other weight means this has a high chance to be selected.
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#Range: 0 ~ 32000
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"Weight of rarity:" = 2
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#The minimum blocks deep from the surface that a chest can generate at.
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#Range: 5 ~ 250
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"Minimum depth for spawn location:" = 60
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#The maximum blocks deep from the surface that a chest can generate at.
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#Range: 5 ~ 250
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"Maximum depth for spawn location:" = 75
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#The probability that a chest will be a mimic.
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#Range: 0.0 ~ 100.0
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"Mimic probability:" = 0.0
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#No comment
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"Enable surface spawn:" = true
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#No comment
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"Enable subterranean spawn:" = true
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###############################
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# Biome white and black list properties
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###############################
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[chests."surface chests".mythical.biomes]
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# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"White list by biome name:" = []
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# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"Black list by biome name:" = ["plains", "sunflower_plains"]
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# Allowabled Biome Types for generation. Must match the Type identifer(s).
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"White list by biome type:" = []
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# Disallowed Biome Types for generation. Must match the Type identifer(s).
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"Black list by biome type:" = ["plains"]
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###############################
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# Chests that generate underwater (in ocean biomes).
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#------------------------------
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# Note: There is a build-in check to only allow ocean biomes for submerged chests. Adding other biomes to the white lists will not change this functionality.
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###############################
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[chests."submerged chests"]
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# The probability chest will appear on the surface, instead of in a pit.
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#Range: 0 ~ 100
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"Probability of chest spawn on the surface:" = 20
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###############################
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# Common chest properties
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###############################
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[chests."submerged chests".common]
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# Enable/Disable generating chests associated with this rarity.
|
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"Enable chests for rarity:" = false
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#The weight for this rarity to spawn a chest.
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#Higher number relative to other weight means this has a high chance to be selected.
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#Range: 0 ~ 32000
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"Weight of rarity:" = 76
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#The minimum blocks deep from the surface that a chest can generate at.
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#Range: 5 ~ 250
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"Minimum depth for spawn location:" = 5
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#The maximum blocks deep from the surface that a chest can generate at.
|
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#Range: 5 ~ 250
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"Maximum depth for spawn location:" = 5
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#The probability that a chest will be a mimic.
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#Range: 0.0 ~ 100.0
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"Mimic probability:" = 0.0
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#No comment
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"Enable surface spawn:" = true
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#No comment
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"Enable subterranean spawn:" = true
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|
|
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###############################
|
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# Biome white and black list properties
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|
###############################
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[chests."submerged chests".common.biomes]
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# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"White list by biome name:" = []
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# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"Black list by biome name:" = []
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# Allowabled Biome Types for generation. Must match the Type identifer(s).
|
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"White list by biome type:" = []
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# Disallowed Biome Types for generation. Must match the Type identifer(s).
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"Black list by biome type:" = []
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|
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###############################
|
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# Uncommon chest properties
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###############################
|
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[chests."submerged chests".uncommon]
|
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# Enable/Disable generating chests associated with this rarity.
|
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"Enable chests for rarity:" = false
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#The weight for this rarity to spawn a chest.
|
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#Higher number relative to other weight means this has a high chance to be selected.
|
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#Range: 0 ~ 32000
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"Weight of rarity:" = 56
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#The minimum blocks deep from the surface that a chest can generate at.
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#Range: 5 ~ 250
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"Minimum depth for spawn location:" = 5
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#The maximum blocks deep from the surface that a chest can generate at.
|
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#Range: 5 ~ 250
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"Maximum depth for spawn location:" = 5
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#The probability that a chest will be a mimic.
|
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#Range: 0.0 ~ 100.0
|
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"Mimic probability:" = 0.0
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#No comment
|
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"Enable surface spawn:" = true
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#No comment
|
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"Enable subterranean spawn:" = true
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|
|
###############################
|
|
# Biome white and black list properties
|
|
###############################
|
|
[chests."submerged chests".uncommon.biomes]
|
|
# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
|
|
"White list by biome name:" = []
|
|
# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
|
|
"Black list by biome name:" = []
|
|
# Allowabled Biome Types for generation. Must match the Type identifer(s).
|
|
"White list by biome type:" = []
|
|
# Disallowed Biome Types for generation. Must match the Type identifer(s).
|
|
"Black list by biome type:" = []
|
|
|
|
###############################
|
|
# Scarce chest properties
|
|
###############################
|
|
[chests."submerged chests".scarce]
|
|
# Enable/Disable generating chests associated with this rarity.
|
|
"Enable chests for rarity:" = true
|
|
#The weight for this rarity to spawn a chest.
|
|
#Higher number relative to other weight means this has a high chance to be selected.
|
|
#Range: 0 ~ 32000
|
|
"Weight of rarity:" = 36
|
|
#The minimum blocks deep from the surface that a chest can generate at.
|
|
#Range: 5 ~ 250
|
|
"Minimum depth for spawn location:" = 5
|
|
#The maximum blocks deep from the surface that a chest can generate at.
|
|
#Range: 5 ~ 250
|
|
"Maximum depth for spawn location:" = 5
|
|
#The probability that a chest will be a mimic.
|
|
#Range: 0.0 ~ 100.0
|
|
"Mimic probability:" = 0.0
|
|
#No comment
|
|
"Enable surface spawn:" = true
|
|
#No comment
|
|
"Enable subterranean spawn:" = true
|
|
|
|
###############################
|
|
# Biome white and black list properties
|
|
###############################
|
|
[chests."submerged chests".scarce.biomes]
|
|
# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
|
|
"White list by biome name:" = ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:frozen_ocean", "minecraft:deep_frozen_ocean", "minecraft:lukewarm_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:warm_ocean", "minecraft:deep_warm_ocean"]
|
|
# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
|
|
"Black list by biome name:" = []
|
|
# Allowabled Biome Types for generation. Must match the Type identifer(s).
|
|
"White list by biome type:" = []
|
|
# Disallowed Biome Types for generation. Must match the Type identifer(s).
|
|
"Black list by biome type:" = []
|
|
|
|
###############################
|
|
# Rare chest properties
|
|
###############################
|
|
[chests."submerged chests".rare]
|
|
# Enable/Disable generating chests associated with this rarity.
|
|
"Enable chests for rarity:" = true
|
|
#The weight for this rarity to spawn a chest.
|
|
#Higher number relative to other weight means this has a high chance to be selected.
|
|
#Range: 0 ~ 32000
|
|
"Weight of rarity:" = 16
|
|
#The minimum blocks deep from the surface that a chest can generate at.
|
|
#Range: 5 ~ 250
|
|
"Minimum depth for spawn location:" = 5
|
|
#The maximum blocks deep from the surface that a chest can generate at.
|
|
#Range: 5 ~ 250
|
|
"Maximum depth for spawn location:" = 5
|
|
#The probability that a chest will be a mimic.
|
|
#Range: 0.0 ~ 100.0
|
|
"Mimic probability:" = 0.0
|
|
#No comment
|
|
"Enable surface spawn:" = true
|
|
#No comment
|
|
"Enable subterranean spawn:" = true
|
|
|
|
###############################
|
|
# Biome white and black list properties
|
|
###############################
|
|
[chests."submerged chests".rare.biomes]
|
|
# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
|
|
"White list by biome name:" = ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:frozen_ocean", "minecraft:deep_frozen_ocean", "minecraft:lukewarm_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:warm_ocean", "minecraft:deep_warm_ocean"]
|
|
# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
|
|
"Black list by biome name:" = []
|
|
# Allowabled Biome Types for generation. Must match the Type identifer(s).
|
|
"White list by biome type:" = []
|
|
# Disallowed Biome Types for generation. Must match the Type identifer(s).
|
|
"Black list by biome type:" = []
|
|
|
|
###############################
|
|
# Epic chest properties
|
|
###############################
|
|
[chests."submerged chests".epic]
|
|
# Enable/Disable generating chests associated with this rarity.
|
|
"Enable chests for rarity:" = true
|
|
#The weight for this rarity to spawn a chest.
|
|
#Higher number relative to other weight means this has a high chance to be selected.
|
|
#Range: 0 ~ 32000
|
|
"Weight of rarity:" = 9
|
|
#The minimum blocks deep from the surface that a chest can generate at.
|
|
#Range: 5 ~ 250
|
|
"Minimum depth for spawn location:" = 5
|
|
#The maximum blocks deep from the surface that a chest can generate at.
|
|
#Range: 5 ~ 250
|
|
"Maximum depth for spawn location:" = 5
|
|
#The probability that a chest will be a mimic.
|
|
#Range: 0.0 ~ 100.0
|
|
"Mimic probability:" = 0.0
|
|
#No comment
|
|
"Enable surface spawn:" = true
|
|
#No comment
|
|
"Enable subterranean spawn:" = true
|
|
|
|
###############################
|
|
# Biome white and black list properties
|
|
###############################
|
|
[chests."submerged chests".epic.biomes]
|
|
# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
|
|
"White list by biome name:" = ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:frozen_ocean", "minecraft:deep_frozen_ocean", "minecraft:lukewarm_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:warm_ocean", "minecraft:deep_warm_ocean"]
|
|
# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
|
|
"Black list by biome name:" = []
|
|
# Allowabled Biome Types for generation. Must match the Type identifer(s).
|
|
"White list by biome type:" = []
|
|
# Disallowed Biome Types for generation. Must match the Type identifer(s).
|
|
"Black list by biome type:" = []
|
|
|
|
###############################
|
|
# Legendary chest properties
|
|
###############################
|
|
[chests."submerged chests".legendary]
|
|
# Enable/Disable generating chests associated with this rarity.
|
|
"Enable chests for rarity:" = true
|
|
#The weight for this rarity to spawn a chest.
|
|
#Higher number relative to other weight means this has a high chance to be selected.
|
|
#Range: 0 ~ 32000
|
|
"Weight of rarity:" = 5
|
|
#The minimum blocks deep from the surface that a chest can generate at.
|
|
#Range: 5 ~ 250
|
|
"Minimum depth for spawn location:" = 5
|
|
#The maximum blocks deep from the surface that a chest can generate at.
|
|
#Range: 5 ~ 250
|
|
"Maximum depth for spawn location:" = 5
|
|
#The probability that a chest will be a mimic.
|
|
#Range: 0.0 ~ 100.0
|
|
"Mimic probability:" = 0.0
|
|
#No comment
|
|
"Enable surface spawn:" = true
|
|
#No comment
|
|
"Enable subterranean spawn:" = true
|
|
|
|
###############################
|
|
# Biome white and black list properties
|
|
###############################
|
|
[chests."submerged chests".legendary.biomes]
|
|
# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
|
|
"White list by biome name:" = ["ocean", "deep_ocean", "deep_frozen_ocean", "cold_ocean", "deep_cold_ocean", "lukewarm_ocean", "warm_ocean"]
|
|
# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
|
|
"Black list by biome name:" = []
|
|
# Allowabled Biome Types for generation. Must match the Type identifer(s).
|
|
"White list by biome type:" = ["ocean", "deep_ocean"]
|
|
# Disallowed Biome Types for generation. Must match the Type identifer(s).
|
|
"Black list by biome type:" = []
|
|
|
|
###############################
|
|
# Mythical chest properties
|
|
###############################
|
|
[chests."submerged chests".mythical]
|
|
# Enable/Disable generating chests associated with this rarity.
|
|
"Enable chests for rarity:" = true
|
|
#The weight for this rarity to spawn a chest.
|
|
#Higher number relative to other weight means this has a high chance to be selected.
|
|
#Range: 0 ~ 32000
|
|
"Weight of rarity:" = 2
|
|
#The minimum blocks deep from the surface that a chest can generate at.
|
|
#Range: 5 ~ 250
|
|
"Minimum depth for spawn location:" = 5
|
|
#The maximum blocks deep from the surface that a chest can generate at.
|
|
#Range: 5 ~ 250
|
|
"Maximum depth for spawn location:" = 5
|
|
#The probability that a chest will be a mimic.
|
|
#Range: 0.0 ~ 100.0
|
|
"Mimic probability:" = 0.0
|
|
#No comment
|
|
"Enable surface spawn:" = true
|
|
#No comment
|
|
"Enable subterranean spawn:" = true
|
|
|
|
###############################
|
|
# Biome white and black list properties
|
|
###############################
|
|
[chests."submerged chests".mythical.biomes]
|
|
# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
|
|
"White list by biome name:" = ["ocean", "deep_ocean", "deep_frozen_ocean", "cold_ocean", "deep_cold_ocean", "lukewarm_ocean", "warm_ocean"]
|
|
# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
|
|
"Black list by biome name:" = []
|
|
# Allowabled Biome Types for generation. Must match the Type identifer(s).
|
|
"White list by biome type:" = ["ocean", "deep_ocean"]
|
|
# Disallowed Biome Types for generation. Must match the Type identifer(s).
|
|
"Black list by biome type:" = []
|
|
|
|
###############################
|
|
# Pit properties
|
|
###############################
|
|
[pits]
|
|
#The probability that a pit will contain a structure (treasure room(s), cavern etc.)
|
|
#Range: 0 ~ 100
|
|
"Probability of pit structure spawn:" = 25
|
|
|
|
###############################
|
|
# Gravestones and Markers properties
|
|
###############################
|
|
[markers]
|
|
# Enable/disable whether chest markers (gravestones, bones) are generated when generating treasure chests.
|
|
"Enable markers:" = true
|
|
# Enable/disable whether structures (buildings) are generated when generating treasure chests.
|
|
"Enable structure markers:" = true
|
|
# The minimum number of markers (gravestones, bones) per chest.
|
|
#Range: 1 ~ 5
|
|
"Minimum markers per chest:" = 2
|
|
# The maximum number of markers (gravestones, bones) per chest.
|
|
#Range: 1 ~ 10
|
|
"Maximum markers per chest:" = 5
|
|
# The probability that a marker will be a structure.
|
|
#Range: 1 ~ 100
|
|
"Probability that marker will be a structure:" = 15
|
|
# Enable/disable whether gravestone markers can spawn mobs (ex. Bound Soul).
|
|
"Enable gravestone markers to spawn mobs:" = true
|
|
# The probability that a gravestone will spawn a mob.
|
|
# Currently gravestones can spawn Bound Souls.
|
|
#Range: 1 ~ 100
|
|
"Probability that grave marker will spawn a mob:" = 25
|
|
|
|
###############################
|
|
# Well properties
|
|
###############################
|
|
[wells]
|
|
#Enable/disable whether wells will spawn.
|
|
"Enable wells:" = true
|
|
# The minimum distance, measured in blocks, that two wells can be in proximity.
|
|
# Note: Only wells in the wells registry are checked against this property.
|
|
# Used in conjunction with the chunks per well and spawn probability.
|
|
# Ex. TODO
|
|
#Range: 100 ~ 32000
|
|
"Minimum block distance per well spawn:" = 600
|
|
#The probability that a well will generate.
|
|
#Range: 0.0 ~ 100.0
|
|
"Generation probability:" = 50.0
|
|
# The number of chunks that are generated in a new world before wells start to spawn.
|
|
#Range: 10 ~ 32000
|
|
"Wait for first chunks:" = 100
|
|
#The number of wells that are monitored. Most recent additions replace oldest when the registry is full.
|
|
#This is the set of wells used to measure distance between newly generated wells.
|
|
#Range: 5 ~ 1000
|
|
"Maximum size of chest registry:" = 100
|
|
|
|
###############################
|
|
# Biome white and black list properties
|
|
###############################
|
|
[wells.biomes]
|
|
# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
|
|
"White list by biome name:" = []
|
|
# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
|
|
"Black list by biome name:" = ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:deep_frozen_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:lukewarm_ocean", "minecraft:warm_ocean"]
|
|
# Allowabled Biome Types for generation. Must match the Type identifer(s).
|
|
"White list by biome type:" = []
|
|
# Disallowed Biome Types for generation. Must match the Type identifer(s).
|
|
"Black list by biome type:" = ["minecraft:ocean", "minecraft:deep_ocean"]
|
|
|
|
###############################
|
|
# Keys and Locks properties
|
|
###############################
|
|
["keys and locks"]
|
|
# Enable/Disable whether a Key can break when attempting to unlock a Lock.
|
|
"Enable key breaks:" = true
|
|
#Enable/Disable whether a Lock item is dropped when unlocked by Key item.
|
|
"Enable lock drops:" = true
|
|
# The maximum uses for a given pilferers lock pick.
|
|
#Range: 1 ~ 32000
|
|
"Pilferer's lockpick max uses:" = 10
|
|
# The maximum uses for a given thiefs lock pick.
|
|
#Range: 1 ~ 32000
|
|
"Thief's lockpick max uses:" = 10
|
|
# The maximum uses for a given wooden key.
|
|
#Range: 1 ~ 32000
|
|
"Wood key max uses:" = 20
|
|
# The maximum uses for a given lightning key.
|
|
#Range: 1 ~ 32000
|
|
"Stone key max uses:" = 10
|
|
# The maximum uses for a given iron key.
|
|
#Range: 1 ~ 32000
|
|
"Iron key max uses:" = 10
|
|
# The maximum uses for a given gold key.
|
|
#Range: 1 ~ 32000
|
|
"Gold key max uses:" = 15
|
|
# The maximum uses for a given diamond key.
|
|
#Range: 1 ~ 32000
|
|
"Diamond key max uses:" = 20
|
|
# The maximum uses for a given emerald key.
|
|
#Range: 1 ~ 32000
|
|
"Emerald key max uses:" = 10
|
|
# The maximum uses for a given ruby key.
|
|
#Range: 1 ~ 32000
|
|
"Ruby key max uses:" = 5
|
|
# The maximum uses for a given sapphire key.
|
|
#Range: 1 ~ 32000
|
|
"Sapphire key max uses:" = 5
|
|
# The maximum uses for a given metallurgists key.
|
|
#Range: 1 ~ 32000
|
|
"Metallurgists key max uses:" = 25
|
|
# The maximum uses for a given skeleton key.
|
|
#Range: 1 ~ 32000
|
|
"Skeleton key max uses:" = 5
|
|
# The maximum uses for a given jewelled key.
|
|
#Range: 1 ~ 32000
|
|
"Jewelled Key max uses:" = 5
|
|
# The maximum uses for a given spider key.
|
|
#Range: 1 ~ 32000
|
|
"Spider key max uses:" = 5
|
|
# The maximum uses for a given wither key.
|
|
#Range: 1 ~ 32000
|
|
"Wither key max uses:" = 5
|
|
|
|
###############################
|
|
# Treasure Loot and Valuables properties
|
|
###############################
|
|
[booty]
|
|
# The maximum size of a wealth item stacks. ex. Coins, Gems, Pearls
|
|
#Range: 1 ~ 64
|
|
"Maximum Stack Size:" = 8
|
|
|
|
###############################
|
|
# Coins and Valuables properties
|
|
###############################
|
|
[coins]
|
|
# The maximum size of a coin item stack.
|
|
#Range: 1 ~ 64
|
|
"Maximum Stack Size:" = 8
|
|
|
|
###############################
|
|
# Gems and Ores properties
|
|
###############################
|
|
["gems and ores"]
|
|
# Enable/disable whether a gem ore will spawn.
|
|
"Enable gem ore spawn:" = true
|
|
# The probability that a ruby ore will spawn.
|
|
#Range: 0.0 ~ 100.0
|
|
"Probability of ruby ore spawn:" = 65.0
|
|
# The minimum y-value where a ruby ore can spawn.
|
|
#Range: 1 ~ 255
|
|
"Minimum y-value for ruby ore spawn location:" = 6
|
|
# The maximum y-value where a ruby ore can spawn.
|
|
#Range: 1 ~ 255
|
|
"Maximum y-value for ruby ore spawn location:" = 17
|
|
# The number of ruby ore blocks in a vein.
|
|
#Range: 3 ~ 20
|
|
"Ruby ore vein size:" = 3
|
|
# The number of ruby ore veins in a chunk.
|
|
#Range: 1 ~ 20
|
|
"Ruby ore veins per chunk:" = 1
|
|
# The probability that a sapphire ore will spawn.
|
|
#Range: 0.0 ~ 100.0
|
|
"Probability of sapphire ore spawn:" = 65.0
|
|
# The minimum y-value where a sapphire ore can spawn.
|
|
#Range: 1 ~ 255
|
|
"Minimum y-value for sapphire ore spawn location:" = 6
|
|
# The maximum y-value where a sapphire ore can spawn.
|
|
#Range: 1 ~ 255
|
|
"Maximum y-value for sapphire ore spawn location:" = 17
|
|
# The number of sapphire ore blocks in a vein.
|
|
#Range: 3 ~ 20
|
|
"Sapphire ore vein size:" = 3
|
|
# The number of sapphire ore veins in a chunk.
|
|
#Range: 3 ~ 20
|
|
"Sapphire ore veins per chunk:" = 1
|
|
# The probability that a topaz ore will spawn.
|
|
#Range: 0.0 ~ 100.0
|
|
"Probability of topaz ore spawn:" = 75.0
|
|
# The minimum y-value where a topaz ore can spawn.
|
|
#Range: 1 ~ 255
|
|
"Minimum y-value for topaz ore spawn location:" = 9
|
|
# The maximum y-value where a topaz ore can spawn.
|
|
#Range: 1 ~ 255
|
|
"Maximum y-value for topaz ore spawn location:" = 25
|
|
# The number of topaz ore blocks in a vein.
|
|
#Range: 3 ~ 20
|
|
"Topaz ore vein size:" = 3
|
|
# The number of topaz ore veins in a chunk.
|
|
#Range: 1 ~ 20
|
|
"Topaz ore veins per chunk:" = 1
|
|
# The probability that a onyx ore will spawn.
|
|
#Range: 0.0 ~ 100.0
|
|
"Probability of onyx ore spawn:" = 70.0
|
|
# The minimum y-value where a onyx ore can spawn.
|
|
#Range: 1 ~ 255
|
|
"Minimum y-value for onyx ore spawn location:" = 9
|
|
# The maximum y-value where a onyx ore can spawn.
|
|
#Range: 1 ~ 255
|
|
"Maximum y-value for onyx ore spawn location:" = 24
|
|
# The number of onyx ore blocks in a vein.
|
|
#Range: 3 ~ 20
|
|
"Onyx ore vein size:" = 3
|
|
# The number of onyx ore veins in a chunk.
|
|
#Range: 1 ~ 20
|
|
"Onyx ore veins per chunk:" = 1
|
|
|
|
###############################
|
|
# Fog properties
|
|
###############################
|
|
[fog]
|
|
# Enable/disable white fog.
|
|
"Enable fog:" = true
|
|
|
|
###############################
|
|
# Wither Tree properties
|
|
###############################
|
|
["wither tree"]
|
|
# Enable/disable whether wither trees will spawn.
|
|
"Enable wither trees:" = true
|
|
# The minimum distance, measured in blocks, that two wither trees can be in proximity.
|
|
# Note: Only wither trees in the wither tree registry are checked against this property.
|
|
# Used in conjunction with the chunks per wither tree and spawn probability.
|
|
# Ex. TODO
|
|
#Range: 100 ~ 32000
|
|
"Minimum block distance per wither tree spawn:" = 1000
|
|
# The probability that a wither tree will spawn.
|
|
#Range: 0.0 ~ 100.0
|
|
"Probability of wither tree spawn:" = 70.0
|
|
# The maximum height a wither tree can reach.
|
|
# This is the high end of a calculated range. ex. size is randomized between minTrunkSize and maxTrunkSize.
|
|
# (The minimum is predefined.)
|
|
#Range: 7 ~ 20
|
|
"Maximum trunk height (in blocks):" = 13
|
|
# The minimum number of supporting wither trees that surround the main tree in the grove.
|
|
#Range: 0 ~ 30
|
|
"Minimum number of supporting trees:" = 5
|
|
# The maximum number of supporting wither trees that surround the main tree in the grove.
|
|
#Range: 0 ~ 30
|
|
"Maximum number of supporting trees:" = 15
|
|
#The number of wither trees that are monitored. Most recent additions replace oldest when the registry is full.
|
|
#This is the set of wither trees used to measure distance between newly generated wither trees.
|
|
#Range: 5 ~ 1000
|
|
"Maximum size of chest registry:" = 100
|
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# The number of chunks that are generated in a new world before wither trees start to spawn.
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#Range: 10 ~ 32000
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"Wait for first chunks:" = 608
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###############################
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# Biome white and black list properties
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###############################
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["wither tree".biomes]
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# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"White list by biome name:" = []
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# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
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"Black list by biome name:" = ["minecraft:desert", "minecraft:ice_spikes", "minecraft:snowy_tundra", "minecraft:ocean", "minecraft:deep_ocean", "minecraft:deep_frozen_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:lukewarm_ocean", "minecraft:warm_ocean"]
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# Allowabled Biome Types for generation. Must match the Type identifer(s).
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"White list by biome type:" = []
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# Disallowed Biome Types for generation. Must match the Type identifer(s).
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"Black list by biome type:" = ["minecraft:ocean", "minecraft:deep_ocean"]
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