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TOML

#Everything to do with gameplay
[gameplay]
#If true, anvils will show all metal variants. If false, shows only a variant with the default texture
showAllAnvilVariants = true
#If true, tables such as the part builder and tinker station will show all variants. If false shows only a variant with a default texture.
showAllTableVariants = true
#Set this to false to disable new players spawning with the Tinkers' Book.
shouldSpawnWithTinkersBook = true
#If non-empty, only this material will be shown on tools in creative and JEI (or the first valid material if this is invalid for the tool).
#If empty, all materials will show
showOnlyToolMaterial = ""
#If non-empty, only material will be shown on parts in creative and JEI (or the first valid material if this is invalid for the part).
#If empty, all materials will show
showOnlyPartMaterial = ""
#Options related to recipes, limited options as a datapack allows most recipes to be modified
[recipes]
#Makes wither skeletons drop necrotic bones
witherBoneDrop = true
#Number of nuggets produced when an ore block is melted in the smeltery. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
smelteryNuggetsPerOre = 18
#Makes the recipe to alloy netherite in the smeltery only cost 2 gold per netherite ingot. If false uses the vanilla rate of 4 gold per ingot. Disable if there are crafting duplications.
cheaperNetheriteAlloy = true
#Add a recipe that allows you to craft a piece of flint using 3 gravel
addGravelToFlintRecipe = true
#Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod
glassRecipeFix = true
#Number of nuggets produced when an ore block is melted in the foundry. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
foundryNuggetsPerOre = 15
#Allows converting wither bones to regular bones
witherBoneConversion = true
#Slimealls not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod
slimeRecipeFix = true
#Number of nuggets produced when an ore block is melted in the melter. 9 would give 1 ingot
#Range: 1 ~ 45
melterNuggetsPerOre = 12
#Entity head drops when killed by a charged creeper
[recipes.heads]
stray = true
husk = true
zombified_piglin = true
blaze = true
piglin = true
cave_spider = true
piglin_brute = true
drowned = true
spider = true
enderman = true
#Options related to loot table injections. Note some of the changes are done via global loot managers, these only control injecting loot into loot pools
#If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control.
[loot]
#Weight of blazing blood in the piglin bartering tables. Set to 0 to disable
#Range: 0 ~ 100
barter_blazing_blood = 20
#Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands
slimy_loot = true
#If true, ender dragons will drop scales when damaged by explosions
drop_dragon_Scales = true
#Weight of tinker tools in the vanilla spawn bonus chest, randomly replacing the vanilla axe or shovel. Tool will have a random tier 1 head and binding, plus a wooden handle. Set to 0 to disable.
#For comparison, vanilla wooden axes and pickaxes have a weight of 3, and stone axes/pickaxes have a weight of 1
#Range: 0 ~ 25
tinker_tool_bonus_chest = 2
#Everything to do with world generation
[worldgen]
#Generate Cobalt
generateCobalt = true
#Generate Copper
generateCopper = true
#Approx Ores per Chunk
veinCountCobalt = 8
#Approx Ores per Chunk
veinCountCopper = 20
#Options related to slime islands
[worldgen.slime_islands]
#Settings for sky slime islands in the overworld sky
[worldgen.slime_islands.sky]
#How many chunks on average between islands
#Range: 10 ~ 500
separation = 30
#If true, this island generates
generate = true
#Options related to earth slime islands spawning in the oceans
[worldgen.slime_islands.earth]
#How many chunks on average between islands
#Range: 10 ~ 500
separation = 25
#If true, this island generates
generate = true
#Settings for end slime islands in the outer end islands
[worldgen.slime_islands.end]
#How many chunks on average between islands
#Range: 10 ~ 500
separation = 25
#If true, this island generates
generate = true
#Settings for blood islands in the nether lava ocean
[worldgen.slime_islands.blood]
#How many chunks on average between islands
#Range: 10 ~ 500
separation = 13
#If true, this island generates
generate = true
#Settings for clay islands in the overworld sky
[worldgen.slime_islands.clay]
#How many chunks on average between islands
#Range: 10 ~ 500
separation = 100
#If true, this island generates
generate = true
#Features to use in debugging gameplay and mechanics, generally should not be enabled in packs
[debug]
#If true, forces integration materials to be enabled, even if the relevant metal is missing. Useful for testing material balance.
#Does not provide recipes for any of them, they will only be available to cheat in creative.
forceIntegrationMaterials = false