602 lines
15 KiB
TOML
602 lines
15 KiB
TOML
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[dagger]
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#Disables all recipes for all Daggers.
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disable = false
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#Attack speed of Daggers.
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#Range: 0.0 ~ 4.0
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speed = 2.5
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#Base Damage of Daggers.
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#Range: 0.1 ~ 100.0
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base_damage = 2.5
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#Damage Multiplier for Daggers.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.0
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[parrying_dagger]
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#Disables all recipes for all Parrying Daggers.
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disable = false
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#Attack speed of Parrying Daggers.
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#Range: 0.0 ~ 4.0
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speed = 2.5
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#Base Damage of Parrying Daggers.
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#Range: 0.1 ~ 100.0
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base_damage = 2.5
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#Damage Multiplier for Parrying Daggers.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.0
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[longsword]
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#Disables all recipes for all Longswords.
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disable = false
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#Attack speed of Longswords.
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#Range: 0.0 ~ 4.0
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speed = 1.399999976158142
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#Base Damage of Longswords.
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#Range: 0.1 ~ 100.0
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base_damage = 4.5
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#Damage Multiplier for Longswords.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.5
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[katana]
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#Disables all recipes for all Katanas.
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disable = false
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#Attack speed of Katanas.
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#Range: 0.0 ~ 4.0
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speed = 2.0
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#Base Damage of Katanas.
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#Range: 0.1 ~ 100.0
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base_damage = 3.5
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#Damage Multiplier for Katanas.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 0.5
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[saber]
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#Disables all recipes for all Sabers.
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disable = false
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#Attack speed of Sabers.
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#Range: 0.0 ~ 4.0
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speed = 1.600000023841858
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#Base Damage of Sabers.
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#Range: 0.1 ~ 100.0
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base_damage = 3.5
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#Damage Multiplier for Sabers.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 0.5
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[rapier]
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#Disables all recipes for all Rapiers.
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disable = false
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#Attack speed of Rapiers.
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#Range: 0.0 ~ 4.0
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speed = 2.4000000953674316
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#Base Damage of Rapiers.
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#Range: 0.1 ~ 100.0
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base_damage = 2.0
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#Damage Multiplier for Rapiers.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 0.5
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[greatsword]
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#Disables all recipes for all Greatswords.
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disable = false
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#Attack speed of Greatswords.
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#Range: 0.0 ~ 4.0
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speed = 1.399999976158142
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#Base Damage of Greatswords.
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#Range: 0.1 ~ 100.0
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base_damage = 4.0
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#Damage Multiplier for Greatswords.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.5
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[club]
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#Disables all recipes for all Clubs.
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disable = false
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#Attack speed of Clubs.
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#Range: 0.0 ~ 4.0
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speed = 1.2999999523162842
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#Base Damage of Clubs.
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#Range: 0.1 ~ 100.0
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base_damage = 4.0
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#Damage Multiplier for Clubs.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.0
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[cestus]
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#Disables all recipes for all Cestusae.
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disable = false
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#Attack speed of Cestusae.
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#Range: 0.0 ~ 4.0
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speed = 3.5
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#Base Damage of Cestusae.
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#Range: 0.1 ~ 100.0
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base_damage = 2.0
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#Damage Multiplier for Cestusae.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 0.5
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[battle_hammer]
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#Disables all recipes for all Battle Hammers.
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disable = false
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#Attack speed of Battle Hammers.
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#Range: 0.0 ~ 4.0
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speed = 0.800000011920929
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#Base Damage of Battle Hammers.
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#Range: 0.1 ~ 100.0
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base_damage = 5.0
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#Damage Multiplier for Battle Hammers.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 2.0
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[warhammer]
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#Disables all recipes for all Warhammers.
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disable = false
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#Attack speed of Warhammers.
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#Range: 0.0 ~ 4.0
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speed = 1.100000023841858
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#Base Damage of Warhammers.
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#Range: 0.1 ~ 100.0
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base_damage = 4.0
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#Damage Multiplier for Warhammers.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.5
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[spear]
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#Disables all recipes for all Spears.
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disable = false
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#Attack speed of Spears.
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#Range: 0.0 ~ 4.0
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speed = 1.399999976158142
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#Base Damage of Spears.
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#Range: 0.1 ~ 100.0
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base_damage = 5.5
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#Damage Multiplier for Spears.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 0.5
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[halberd]
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#Disables all recipes for all Halberds.
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disable = false
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#Attack speed of Halberds.
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#Range: 0.0 ~ 4.0
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speed = 1.2000000476837158
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#Base Damage of Halberds.
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#Range: 0.1 ~ 100.0
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base_damage = 5.0
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#Damage Multiplier for Halberds.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.5
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[pike]
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#Disables all recipes for all Pikes.
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disable = false
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#Attack speed of Pikes.
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#Range: 0.0 ~ 4.0
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speed = 1.399999976158142
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#Base Damage of Pikes.
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#Range: 0.1 ~ 100.0
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base_damage = 4.0
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#Damage Multiplier for Pikes.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.0
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[lance]
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#Disables all recipes for all Lances.
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disable = false
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#Attack speed of Lances.
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#Range: 0.0 ~ 4.0
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speed = 1.0
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#Base Damage of Lances.
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#Range: 0.1 ~ 100.0
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base_damage = 4.0
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#Damage Multiplier for Lances.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.0
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[longbow]
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#Disables all recipes for all Longbows.
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disable = false
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[heavy_crossbow]
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#Disables all recipes for all Heavy Crossbows.
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disable = false
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[throwing_knife]
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#Disables all recipes for all Throwing Knives.
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disable = false
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#Attack speed of Throwing Knives.
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#Range: 0.0 ~ 4.0
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speed = 2.5
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#Base Damage of Throwing Knives.
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#Range: 0.1 ~ 100.0
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base_damage = 1.5
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#Damage Multiplier for Throwing Knives.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.0
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#Charge time in ticks for Throwing Knives.
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#Range: 1 ~ 1000
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charge_ticks = 5
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[tomahawk]
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#Disables all recipes for all Tomahawks.
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disable = false
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#Attack speed of Tomahawks.
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#Range: 0.0 ~ 4.0
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speed = 0.8999999761581421
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#Base Damage of Tomahawks.
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#Range: 0.1 ~ 100.0
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base_damage = 2.0
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#Damage Multiplier for Tomahawks.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.5
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#Charge time in ticks for Tomahawks.
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#Range: 1 ~ 1000
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charge_ticks = 8
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[javelin]
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#Disables all recipes for all Javelins.
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disable = false
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#Attack speed of Javelins.
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#Range: 0.0 ~ 4.0
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speed = 1.2000000476837158
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#Base Damage of Javelins.
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#Range: 0.1 ~ 100.0
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base_damage = 1.5
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#Damage Multiplier for Javelins.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.0
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#Charge time in ticks for Javelins.
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#Range: 1 ~ 1000
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charge_ticks = 10
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[boomerang]
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#Disables all recipes for all Boomerangs.
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disable = false
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#Attack speed of Boomerangs.
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#Range: 0.0 ~ 4.0
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speed = 2.0
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#Base Damage of Boomerangs.
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#Range: 0.1 ~ 100.0
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base_damage = 4.0
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#Damage Multiplier for Boomerangs.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.0
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#Charge time in ticks for Boomerangs.
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#Range: 1 ~ 1000
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charge_ticks = 5
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[battleaxe]
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#Disables all recipes for all Battleaxes.
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disable = false
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#Attack speed of Battleaxes.
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#Range: 0.0 ~ 4.0
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speed = 1.0
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#Base Damage of Battleaxes.
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#Range: 0.1 ~ 100.0
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base_damage = 4.0
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#Damage Multiplier for Battleaxes.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 2.0
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[flanged_mace]
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#Disables all recipes for all Flanged Maces.
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disable = false
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#Attack speed of Flanged Maces.
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#Range: 0.0 ~ 4.0
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speed = 1.2000000476837158
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#Base Damage of Flanged Maces.
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#Range: 0.1 ~ 100.0
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base_damage = 3.0
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#Damage Multiplier for Flanged Maces.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.5
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[glaive]
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#Disables all recipes for all Glaives.
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disable = false
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#Attack speed of Glaives.
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#Range: 0.0 ~ 4.0
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speed = 1.0
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#Base Damage of Glaives.
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#Range: 0.1 ~ 100.0
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base_damage = 4.0
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#Damage Multiplier for Glaives.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.5
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[quarterstaff]
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#Disables all recipes for all Quarterstaves.
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disable = false
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#Attack speed of Quarterstaves.
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#Range: 0.0 ~ 4.0
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speed = 1.399999976158142
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#Base Damage of Quarterstaves.
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#Range: 0.1 ~ 100.0
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base_damage = 3.0
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#Damage Multiplier for Quarterstaves.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.5
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[scythes]
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#Disables all recipes for all Scythes.
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disable = false
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#Attack speed of Scythes.
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#Range: 0.0 ~ 4.0
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speed = 1.0
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#Base Damage of Scythes.
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#Range: 0.1 ~ 100.0
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base_damage = 5.0
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#Damage Multiplier for Scythes.
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#Range: 0.1 ~ 10.0
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damage_multiplier = 1.0
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[copper]
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#Base Damage for copper weapons
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#Range: 0.1 ~ 100.0
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base_damage = 1.5
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#Durability for copper weapons
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#Range: 1 ~ 100000
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durability = 200
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#Set to true to disable copper weapons
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disable = false
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[tin]
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#Base Damage for tin weapons
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#Range: 0.1 ~ 100.0
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base_damage = 1.75
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#Durability for tin weapons
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#Range: 1 ~ 100000
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durability = 180
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#Set to true to disable tin weapons
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disable = false
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[bronze]
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#Base Damage for bronze weapons
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#Range: 0.1 ~ 100.0
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base_damage = 2.0
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#Durability for bronze weapons
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#Range: 1 ~ 100000
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durability = 320
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#Set to true to disable bronze weapons
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disable = false
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[steel]
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#Base Damage for steel weapons
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#Range: 0.1 ~ 100.0
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base_damage = 2.5
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#Durability for steel weapons
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#Range: 1 ~ 100000
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durability = 480
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#Set to true to disable steel weapons
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disable = false
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[silver]
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#Base Damage for silver weapons
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#Range: 0.1 ~ 100.0
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base_damage = 1.5
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#Durability for silver weapons
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#Range: 1 ~ 100000
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durability = 48
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#Set to true to disable silver weapons
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disable = false
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[invar]
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#Base Damage for invar weapons
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#Range: 0.1 ~ 100.0
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base_damage = 2.200000047683716
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#Durability for invar weapons
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#Range: 1 ~ 100000
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durability = 440
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#Set to true to disable invar weapons
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disable = false
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[platinum]
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#Base Damage for platinum weapons
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#Range: 0.1 ~ 100.0
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base_damage = 3.5
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#Durability for platinum weapons
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#Range: 1 ~ 100000
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durability = 1024
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#Set to true to disable platinum weapons
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disable = false
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[electrum]
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#Base Damage for electrum weapons
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#Range: 0.1 ~ 100.0
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base_damage = 2.0
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#Durability for electrum weapons
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#Range: 1 ~ 100000
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durability = 180
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#Set to true to disable electrum weapons
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disable = false
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[nickel]
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#Base Damage for nickel weapons
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#Range: 0.1 ~ 100.0
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base_damage = 2.0
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#Durability for nickel weapons
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#Range: 1 ~ 100000
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durability = 200
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#Set to true to disable nickel weapons
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disable = false
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[lead]
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#Base Damage for lead weapons
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#Range: 0.1 ~ 100.0
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base_damage = 2.0
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#Durability for lead weapons
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#Range: 1 ~ 100000
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durability = 240
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#Set to true to disable lead weapons
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disable = false
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[explosives]
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#Disables all recipes for explosive related items
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disable_recipe = false
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#Disables terrain damage for explosives in this mod such as Dynamite and Explosive Arrows. Is overridden by the 'mobGriefing' gamerule.
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disable_terrain_damage = false
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#Time (in ticks) it takes for Dynamite to explode
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#Range: 20 ~ 600
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fuse_ticks_dynamite = 60
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#Explosion strength for Dynamite
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#Range: 0.10000000149011612 ~ 10.0
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explosion_strength_dynamite = 2.0
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[projectiles]
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#Disables Recipes for all new Arrows.
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disable_new_arrow_recipes = false
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#Disables Recipes for both Diamond Arrows and Diamond Bolts.
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disable_diamond_ammo_recipes = false
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#Disables all variants of the Arrow Quiver and the Bolt Quiver in this mod
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disable_quiver_recipes = false
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#Bows in this blacklist will not get Arrows pulled out of the Arrow Quiver. Use the registry ID of the bow to add to this. e.g. "minecraft:bow"
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quiver_bow_blacklist = ["botania:crystal_bow", "iceandfire:dragonbone_bow"]
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[projectiles.wood_arrow]
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#Base damage for wood arrows
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#Range: 0.1 ~ 100.0
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base_damage = 0.20000000298023224
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#Range muliplier for wood arrows
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#Range: 0.1 ~ 100.0
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range_multiplier = 1.5
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[projectiles.iron_arrow]
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#Base damage for iron arrows
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#Range: 0.1 ~ 100.0
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base_damage = 3.0
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#Range muliplier for iron arrows
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#Range: 0.1 ~ 100.0
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range_multiplier = 0.75
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[projectiles.diamond_arrow]
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#Base damage for diamond arrows
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#Range: 0.1 ~ 100.0
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base_damage = 3.5
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#Range muliplier for diamond arrows
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#Range: 0.1 ~ 100.0
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range_multiplier = 1.25
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[projectiles.bolt]
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#Base damage for bolts
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#Range: 0.1 ~ 100.0
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base_damage = 4.0
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#Range muliplier for bolts
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#Range: 0.1 ~ 100.0
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range_multiplier = 1.0
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#Armor Piercing factor for bolts
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#Range: 0.0 ~ 1.0
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armor_piercing_factor = 0.25
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[projectiles.diamond_bolt]
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#Base damage for diamond bolts
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#Range: 0.1 ~ 100.0
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base_damage = 5.0
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#Range muliplier for diamond bolts
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#Range: 0.1 ~ 100.0
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range_multiplier = 1.0
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#Armor Piercing factor for diamond bolts
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#Range: 0.0 ~ 1.0
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armor_piercing_factor = 0.5
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[projectiles.explosive]
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#Base damage for explosive arrows
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#Range: 0.1 ~ 10.0
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base_damage = 2.0
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#Range muliplier for explosive arrows
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#Range: 0.1 ~ 100.0
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range_multiplier = 1.0
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[loot]
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#Set to false to disable spawning Iron Weapons in Village Weaponsmith chests via loot table injection
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add_iron_weapons_to_village_blacksmith = true
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#Set to false to disable spawning Longbow and Heavy Crossbow-related loot in Village Fletcher chests via loot table injection
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add_bow_and_crossbow_loot_to_village_fletcher = true
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#Set to false to disable spawning Diamond Weapons in End City chests via loot table injection
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add_diamond_weapons_to_end_city = true
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#Chance for Zombies to spawn with Iron Melee Weapons on all difficulties apart from Hard and Hardcore
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#Range: 0.0 ~ 1.0
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zombie_with_melee_spawn_chance_normal = 0.05000000074505806
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#Chance for Zombies to spawn with Iron Melee Weapons on Hard or Hardcore difficulty
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#Range: 0.0 ~ 1.0
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zombie_with_melee_spawn_chance_hard = 0.25
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#Set to true to disable spawning a Zombie with any weapons from this mod
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disable_spawning_zombie_with_weapon = false
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#Set to true to disable the new mob heads from being dropped from mobs using the Decapitate Weapon Trait from this mod.
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disable_new_head_drops = false
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[trading]
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#Set to true to disable Villagers (Weaponsmiths and Fletchers) from trading weapons from this mod
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disable = false
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[traits]
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[traits.damage_bonus]
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#Changes the "Chest Damage Bonus" Weapon Trait multiplier value
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#Range: 1.0 ~ 50.0
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chest_multiplier = 2.0
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#Changes the "Riding Damage Bonus" Weapon Trait multiplier value
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#Range: 1.0 ~ 50.0
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riding_multiplier = 2.0
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#Changes the "Throwing Damage Bonus" Weapon Trait multiplier value
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#Range: 1.0 ~ 50.0
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throw_multiplier = 2.0
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#Changes the "Chest Damage Bonus" Weapon Trait multiplier value
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#Range: 1.0 ~ 50.0
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throw_javelin_multiplier = 3.0
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#Changes the "Unarmored Damage Bonus" Weapon Trait multiplier value
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#Range: 1.0 ~ 50.0
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unarmored_multiplier = 3.0
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#If set to true, any damage bonus that checks for armor will only apply if the hit mob has less than the total armor value threshold, while still checking for armor
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check_armor_value = false
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#Max armor value allowed for any damage bonus that checks for armor to apply, without any armor equipped
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#Range: 1.0 ~ 50.0
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max_armor_value = 0.0
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#Changes the "Undead Damage Bonus" Weapon Trait multiplier value
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#Range: 1.0 ~ 50.0
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undead_multiplier = 1.5
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#Changes the "Backstab Damage Bonus" Weapon Trait multiplier value
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#Range: 1.0 ~ 50.0
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backstab_multiplier = 3.0
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[traits.damage_absorption]
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#Changes the percentage of damage absorbed by the "Damage Absorption" Weapon Trait
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#Range: 0.0 ~ 1.0
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damage_absorption_factor = 0.25
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[traits.reach]
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#Changes the reach of any weapons with the "Reach I" Weapon Trait
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#Range: 5.0 ~ 15.0
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reach1_value = 6.0
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#Changes the reach of any weapons with the "Reach II" Weapon Trait
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#Range: 5.0 ~ 15.0
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reach2_value = 7.0
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[traits.sweep]
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#Changes the percentage of damage inflicted to enemies when sweep attacked on weapons with the "Sweep II" Weapon Trait
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#Range: 0.0 ~ 100.0
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sweep2_percentage = 50.0
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#Changes the percentage of damage inflicted to enemies when sweep attacked on weapons with the "Sweep III" Weapon Trait
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#Range: 0.0 ~ 100.0
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sweep3_percentage = 100.0
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[traits.armor_pierce]
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#Changes the percentage of damage that ignores armor on weapons with the "Armor Piercing" Weapon Trait
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#Range: 0.0 ~ 100.0
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percentage = 50.0
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[traits.quick_strike]
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#Tweaks the hurt resistance ticks for weapons that use the "Quick Strike" Weapon Trait
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#Range: 10 ~ 20
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hurt_resistance_ticks = 14
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[traits.decapitate]
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#Tweaks the percentage of Skull drops from weapons with the "Decapitate" Weapon Trait
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#Range: 0.0 ~ 100.0
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skull_drop_percentage = 25.0
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[jei]
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#Set to true to forcibly show disabled items in JEI, even if they cannot be crafted. Should be useful for modpack makers defining their own recipes.
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force_show_disabled_items = false
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