############################### # Mod properties ############################### [01-mod] # Remind the user of the latest version update. enableLatestVersionReminder = true # The directory where mods are located #This is relative to the Minecraft install path. modFolder = "mods" #Enables/Disables version checking. enableVersionChecker = true #Enables/Disables mod. enabled = true # The directory where configs are located. #Resource files will be located here as well. # This is relative to the Minecraft install path. configFolder = "config" ############################### # Logging properties ############################### [02-logging] # The directory where the logs should be stored. # This is relative to the Minecraft install path. folder = "logs" # The base filename of the log file. filename = "log" # The size a log file can be before rolling over to a new file. size = "1000K" # The logging level. Set to 'off' to disable logging. # Values = [trace|debug|info|warn|error|off] level = "info" ############################### # General properties for Treasure mod. ############################### [general] # Enable/Disable a check to ensure the default templates exist on the file system. # If enabled, then you will not be able to remove any default templates. # Only disable if you know what you're doing. "Enable default templates check:" = true # Enable/Disable a check to ensure the default loot tables exist on the file system. #If enabled, then you will not be able to remove any default loot tables (but they can be edited). #This option should be enabled at least for the first run of the mod to create the default settings. #Only disable if you know what you're doing. "Enable default loot tables check:" = true #The probability that a surface structure will generate. #Range: 0 ~ 100 "Probability of surface structure spawn:" = 25 # Allowed Dimensions for generation. # Treasure2 was designed for 'normal' overworld-type dimensions. # This setting does not use any wildcards (*). You must explicitly set the dimensions that are allowed. # ex. minecraft:overworld "Dimension White List:" = ["minecraft:overworld", "twilightforest:twilightforest", "twilightforest:skylight_forest"] # Enable/Disable a check to ensure the default decay rulesets exist on the file system. # If enabled, then you will not be able to remove any default decay rulesets (but they can be edited). # Only disable if you know what you're doing. "Enable default decay rulesets check:" = true ############################### # Integration properties ############################### [integration] #Enable/Disable Curios integration. #Enabled by default, but Curios must be installed as well. "Enable Curios Integration:" = true ############################### # Chest properties ############################### [chests] #The probability that a chest will contain a treasure map to another chest. #Range: 20.0 ~ 100.0 "Treasure Chest Probability:" = 20.0 ############################### # Chests that generate on land. #------------------------------ # Note: There is a build-in check against ocean biomes for surface chests. Adding ocean biomes to the white lists will not change this functionality. ############################### [chests."surface chests"] # The probability chest will appear on the surface, instead of in a pit. #Range: 0 ~ 100 "Probability of chest spawn on the surface:" = 20 ############################### # Uncommon chest properties ############################### [chests."surface chests".uncommon] #No comment "Enable surface spawn:" = true #The maximum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Maximum depth for spawn location:" = 25 #The probability that a chest will be a mimic. #Range: 0.0 ~ 100.0 "Mimic probability:" = 17.5 # Enable/Disable generating chests associated with this rarity. "Enable chests for rarity:" = true #The weight for this rarity to spawn a chest. #Higher number relative to other weight means this has a high chance to be selected. #Range: 0 ~ 32000 "Weight of rarity:" = 70 #No comment "Enable subterranean spawn:" = true #The minimum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Minimum depth for spawn location:" = 10 ############################### # Biome white and black list properties ############################### [chests."surface chests".uncommon.biomes] # Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "Black list by biome name:" = [] # Disallowed Biome Types for generation. Must match the Type identifer(s). "Black list by biome type:" = [] # Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "White list by biome name:" = [] # Allowabled Biome Types for generation. Must match the Type identifer(s). "White list by biome type:" = [] ############################### # Common chest properties ############################### [chests."surface chests".common] #No comment "Enable surface spawn:" = true #The maximum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Maximum depth for spawn location:" = 15 #The probability that a chest will be a mimic. #Range: 0.0 ~ 100.0 "Mimic probability:" = 20.0 # Enable/Disable generating chests associated with this rarity. "Enable chests for rarity:" = true #The weight for this rarity to spawn a chest. #Higher number relative to other weight means this has a high chance to be selected. #Range: 0 ~ 32000 "Weight of rarity:" = 100 #No comment "Enable subterranean spawn:" = true #The minimum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Minimum depth for spawn location:" = 6 ############################### # Biome white and black list properties ############################### [chests."surface chests".common.biomes] # Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "Black list by biome name:" = [] # Disallowed Biome Types for generation. Must match the Type identifer(s). "Black list by biome type:" = [] # Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "White list by biome name:" = [] # Allowabled Biome Types for generation. Must match the Type identifer(s). "White list by biome type:" = [] ############################### # Legendary chest properties ############################### [chests."surface chests".legendary] #No comment "Enable surface spawn:" = true #The maximum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Maximum depth for spawn location:" = 65 #The probability that a chest will be a mimic. #Range: 0.0 ~ 100.0 "Mimic probability:" = 0.0 # Enable/Disable generating chests associated with this rarity. "Enable chests for rarity:" = true #The weight for this rarity to spawn a chest. #Higher number relative to other weight means this has a high chance to be selected. #Range: 0 ~ 32000 "Weight of rarity:" = 5 #No comment "Enable subterranean spawn:" = true #The minimum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Minimum depth for spawn location:" = 50 ############################### # Biome white and black list properties ############################### [chests."surface chests".legendary.biomes] # Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "Black list by biome name:" = ["plains", "sunflower_plains"] # Disallowed Biome Types for generation. Must match the Type identifer(s). "Black list by biome type:" = ["plains"] # Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "White list by biome name:" = [] # Allowabled Biome Types for generation. Must match the Type identifer(s). "White list by biome type:" = [] ############################### # Rare chest properties ############################### [chests."surface chests".rare] #No comment "Enable surface spawn:" = true #The maximum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Maximum depth for spawn location:" = 45 #The probability that a chest will be a mimic. #Range: 0.0 ~ 100.0 "Mimic probability:" = 0.0 # Enable/Disable generating chests associated with this rarity. "Enable chests for rarity:" = true #The weight for this rarity to spawn a chest. #Higher number relative to other weight means this has a high chance to be selected. #Range: 0 ~ 32000 "Weight of rarity:" = 20 #No comment "Enable subterranean spawn:" = true #The minimum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Minimum depth for spawn location:" = 30 ############################### # Biome white and black list properties ############################### [chests."surface chests".rare.biomes] # Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "Black list by biome name:" = ["minecraft:plains", "minecraft:sunflower_plains"] # Disallowed Biome Types for generation. Must match the Type identifer(s). "Black list by biome type:" = ["minecraft:plains"] # Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "White list by biome name:" = [] # Allowabled Biome Types for generation. Must match the Type identifer(s). "White list by biome type:" = [] ############################### # Epic chest properties ############################### [chests."surface chests".epic] #No comment "Enable surface spawn:" = true #The maximum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Maximum depth for spawn location:" = 55 #The probability that a chest will be a mimic. #Range: 0.0 ~ 100.0 "Mimic probability:" = 0.0 # Enable/Disable generating chests associated with this rarity. "Enable chests for rarity:" = true #The weight for this rarity to spawn a chest. #Higher number relative to other weight means this has a high chance to be selected. #Range: 0 ~ 32000 "Weight of rarity:" = 10 #No comment "Enable subterranean spawn:" = true #The minimum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Minimum depth for spawn location:" = 40 ############################### # Biome white and black list properties ############################### [chests."surface chests".epic.biomes] # Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "Black list by biome name:" = ["minecraft:plains", "minecraft:sunflower_plains"] # Disallowed Biome Types for generation. Must match the Type identifer(s). "Black list by biome type:" = ["minecraft:plains"] # Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "White list by biome name:" = [] # Allowabled Biome Types for generation. Must match the Type identifer(s). "White list by biome type:" = [] ############################### # Mythical chest properties ############################### [chests."surface chests".mythical] #No comment "Enable surface spawn:" = true #The maximum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Maximum depth for spawn location:" = 75 #The probability that a chest will be a mimic. #Range: 0.0 ~ 100.0 "Mimic probability:" = 0.0 # Enable/Disable generating chests associated with this rarity. "Enable chests for rarity:" = true #The weight for this rarity to spawn a chest. #Higher number relative to other weight means this has a high chance to be selected. #Range: 0 ~ 32000 "Weight of rarity:" = 2 #No comment "Enable subterranean spawn:" = true #The minimum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Minimum depth for spawn location:" = 60 ############################### # Biome white and black list properties ############################### [chests."surface chests".mythical.biomes] # Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "Black list by biome name:" = ["plains", "sunflower_plains"] # Disallowed Biome Types for generation. Must match the Type identifer(s). "Black list by biome type:" = ["plains"] # Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "White list by biome name:" = [] # Allowabled Biome Types for generation. Must match the Type identifer(s). "White list by biome type:" = [] ############################### # Scarce chest properties ############################### [chests."surface chests".scarce] #No comment "Enable surface spawn:" = true #The maximum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Maximum depth for spawn location:" = 35 #The probability that a chest will be a mimic. #Range: 0.0 ~ 100.0 "Mimic probability:" = 15.0 # Enable/Disable generating chests associated with this rarity. "Enable chests for rarity:" = true #The weight for this rarity to spawn a chest. #Higher number relative to other weight means this has a high chance to be selected. #Range: 0 ~ 32000 "Weight of rarity:" = 40 #No comment "Enable subterranean spawn:" = true #The minimum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Minimum depth for spawn location:" = 20 ############################### # Biome white and black list properties ############################### [chests."surface chests".scarce.biomes] # Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "Black list by biome name:" = [] # Disallowed Biome Types for generation. Must match the Type identifer(s). "Black list by biome type:" = [] # Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "White list by biome name:" = [] # Allowabled Biome Types for generation. Must match the Type identifer(s). "White list by biome type:" = [] ############################### # Chest Generation properties ############################### [chests."submerged chest gen"] # The minimum distance, measured in blocks, that two chests can be in proximity (ie radius). # Note: Only chests in the chest registry are checked against this property. # Default = 256 blocks, or 16 chunks. #Range: 80 ~ 32768 "Minimum distance per chest spawn:" = 560 # The number of chests that are monitored. Most recent additions replace least recent when the registry is full. # This is the set of chests used to measure distance between newly generated chests. # A high count is better than a low count, especially in a multiplayer world. #Range: 50 ~ 5000 "Maximum size of chest registry:" = 500 # The number of chunks that are generated in a new world before a chests start to spawn. #Range: 10 ~ 32000 "Wait for first chunks:" = 100 # The probability that a chest will generate at selected spawn location. # Including a non-100 value increases the randomization of chest placement. #Range: 0.0 ~ 100.0 "Probability:" = 70.0 ############################### # Chests that generate underwater (in ocean biomes). #------------------------------ # Note: There is a build-in check to only allow ocean biomes for submerged chests. Adding other biomes to the white lists will not change this functionality. ############################### [chests."submerged chests"] # The probability chest will appear on the surface, instead of in a pit. #Range: 0 ~ 100 "Probability of chest spawn on the surface:" = 20 ############################### # Uncommon chest properties ############################### [chests."submerged chests".uncommon] #No comment "Enable surface spawn:" = true #The maximum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Maximum depth for spawn location:" = 5 #The probability that a chest will be a mimic. #Range: 0.0 ~ 100.0 "Mimic probability:" = 0.0 # Enable/Disable generating chests associated with this rarity. "Enable chests for rarity:" = false #The weight for this rarity to spawn a chest. #Higher number relative to other weight means this has a high chance to be selected. #Range: 0 ~ 32000 "Weight of rarity:" = 56 #No comment "Enable subterranean spawn:" = true #The minimum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Minimum depth for spawn location:" = 5 ############################### # Biome white and black list properties ############################### [chests."submerged chests".uncommon.biomes] # Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "Black list by biome name:" = [] # Disallowed Biome Types for generation. Must match the Type identifer(s). "Black list by biome type:" = [] # Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "White list by biome name:" = [] # Allowabled Biome Types for generation. Must match the Type identifer(s). "White list by biome type:" = [] ############################### # Common chest properties ############################### [chests."submerged chests".common] #No comment "Enable surface spawn:" = true #The maximum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Maximum depth for spawn location:" = 5 #The probability that a chest will be a mimic. #Range: 0.0 ~ 100.0 "Mimic probability:" = 0.0 # Enable/Disable generating chests associated with this rarity. "Enable chests for rarity:" = false #The weight for this rarity to spawn a chest. #Higher number relative to other weight means this has a high chance to be selected. #Range: 0 ~ 32000 "Weight of rarity:" = 76 #No comment "Enable subterranean spawn:" = true #The minimum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Minimum depth for spawn location:" = 5 ############################### # Biome white and black list properties ############################### [chests."submerged chests".common.biomes] # Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "Black list by biome name:" = [] # Disallowed Biome Types for generation. Must match the Type identifer(s). "Black list by biome type:" = [] # Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "White list by biome name:" = [] # Allowabled Biome Types for generation. Must match the Type identifer(s). "White list by biome type:" = [] ############################### # Legendary chest properties ############################### [chests."submerged chests".legendary] #No comment "Enable surface spawn:" = true #The maximum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Maximum depth for spawn location:" = 5 #The probability that a chest will be a mimic. #Range: 0.0 ~ 100.0 "Mimic probability:" = 0.0 # Enable/Disable generating chests associated with this rarity. "Enable chests for rarity:" = true #The weight for this rarity to spawn a chest. #Higher number relative to other weight means this has a high chance to be selected. #Range: 0 ~ 32000 "Weight of rarity:" = 5 #No comment "Enable subterranean spawn:" = true #The minimum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Minimum depth for spawn location:" = 5 ############################### # Biome white and black list properties ############################### [chests."submerged chests".legendary.biomes] # Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "Black list by biome name:" = [] # Disallowed Biome Types for generation. Must match the Type identifer(s). "Black list by biome type:" = [] # Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "White list by biome name:" = ["ocean", "deep_ocean", "deep_frozen_ocean", "cold_ocean", "deep_cold_ocean", "lukewarm_ocean", "warm_ocean"] # Allowabled Biome Types for generation. Must match the Type identifer(s). "White list by biome type:" = ["ocean", "deep_ocean"] ############################### # Rare chest properties ############################### [chests."submerged chests".rare] #No comment "Enable surface spawn:" = true #The maximum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Maximum depth for spawn location:" = 5 #The probability that a chest will be a mimic. #Range: 0.0 ~ 100.0 "Mimic probability:" = 0.0 # Enable/Disable generating chests associated with this rarity. "Enable chests for rarity:" = true #The weight for this rarity to spawn a chest. #Higher number relative to other weight means this has a high chance to be selected. #Range: 0 ~ 32000 "Weight of rarity:" = 16 #No comment "Enable subterranean spawn:" = true #The minimum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Minimum depth for spawn location:" = 5 ############################### # Biome white and black list properties ############################### [chests."submerged chests".rare.biomes] # Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "Black list by biome name:" = [] # Disallowed Biome Types for generation. Must match the Type identifer(s). "Black list by biome type:" = [] # Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "White list by biome name:" = ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:frozen_ocean", "minecraft:deep_frozen_ocean", "minecraft:lukewarm_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:warm_ocean", "minecraft:deep_warm_ocean"] # Allowabled Biome Types for generation. Must match the Type identifer(s). "White list by biome type:" = [] ############################### # Epic chest properties ############################### [chests."submerged chests".epic] #No comment "Enable surface spawn:" = true #The maximum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Maximum depth for spawn location:" = 5 #The probability that a chest will be a mimic. #Range: 0.0 ~ 100.0 "Mimic probability:" = 0.0 # Enable/Disable generating chests associated with this rarity. "Enable chests for rarity:" = true #The weight for this rarity to spawn a chest. #Higher number relative to other weight means this has a high chance to be selected. #Range: 0 ~ 32000 "Weight of rarity:" = 9 #No comment "Enable subterranean spawn:" = true #The minimum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Minimum depth for spawn location:" = 5 ############################### # Biome white and black list properties ############################### [chests."submerged chests".epic.biomes] # Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "Black list by biome name:" = [] # Disallowed Biome Types for generation. Must match the Type identifer(s). "Black list by biome type:" = [] # Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "White list by biome name:" = ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:frozen_ocean", "minecraft:deep_frozen_ocean", "minecraft:lukewarm_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:warm_ocean", "minecraft:deep_warm_ocean"] # Allowabled Biome Types for generation. Must match the Type identifer(s). "White list by biome type:" = [] ############################### # Mythical chest properties ############################### [chests."submerged chests".mythical] #No comment "Enable surface spawn:" = true #The maximum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Maximum depth for spawn location:" = 5 #The probability that a chest will be a mimic. #Range: 0.0 ~ 100.0 "Mimic probability:" = 0.0 # Enable/Disable generating chests associated with this rarity. "Enable chests for rarity:" = true #The weight for this rarity to spawn a chest. #Higher number relative to other weight means this has a high chance to be selected. #Range: 0 ~ 32000 "Weight of rarity:" = 2 #No comment "Enable subterranean spawn:" = true #The minimum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Minimum depth for spawn location:" = 5 ############################### # Biome white and black list properties ############################### [chests."submerged chests".mythical.biomes] # Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "Black list by biome name:" = [] # Disallowed Biome Types for generation. Must match the Type identifer(s). "Black list by biome type:" = [] # Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "White list by biome name:" = ["ocean", "deep_ocean", "deep_frozen_ocean", "cold_ocean", "deep_cold_ocean", "lukewarm_ocean", "warm_ocean"] # Allowabled Biome Types for generation. Must match the Type identifer(s). "White list by biome type:" = ["ocean", "deep_ocean"] ############################### # Scarce chest properties ############################### [chests."submerged chests".scarce] #No comment "Enable surface spawn:" = true #The maximum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Maximum depth for spawn location:" = 5 #The probability that a chest will be a mimic. #Range: 0.0 ~ 100.0 "Mimic probability:" = 0.0 # Enable/Disable generating chests associated with this rarity. "Enable chests for rarity:" = true #The weight for this rarity to spawn a chest. #Higher number relative to other weight means this has a high chance to be selected. #Range: 0 ~ 32000 "Weight of rarity:" = 36 #No comment "Enable subterranean spawn:" = true #The minimum blocks deep from the surface that a chest can generate at. #Range: 5 ~ 250 "Minimum depth for spawn location:" = 5 ############################### # Biome white and black list properties ############################### [chests."submerged chests".scarce.biomes] # Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "Black list by biome name:" = [] # Disallowed Biome Types for generation. Must match the Type identifer(s). "Black list by biome type:" = [] # Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "White list by biome name:" = ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:frozen_ocean", "minecraft:deep_frozen_ocean", "minecraft:lukewarm_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:warm_ocean", "minecraft:deep_warm_ocean"] # Allowabled Biome Types for generation. Must match the Type identifer(s). "White list by biome type:" = [] ############################### # Chest Generation properties ############################### [chests."surface chest Gen"] # The minimum distance, measured in blocks, that two chests can be in proximity (ie radius). # Note: Only chests in the chest registry are checked against this property. # Default = 256 blocks, or 16 chunks. #Range: 80 ~ 32768 "Minimum distance per chest spawn:" = 192 # The number of chests that are monitored. Most recent additions replace least recent when the registry is full. # This is the set of chests used to measure distance between newly generated chests. # A high count is better than a low count, especially in a multiplayer world. #Range: 50 ~ 5000 "Maximum size of chest registry:" = 1000 # The number of chunks that are generated in a new world before a chests start to spawn. #Range: 10 ~ 32000 "Wait for first chunks:" = 25 # The probability that a chest will generate at selected spawn location. # Including a non-100 value increases the randomization of chest placement. #Range: 0.0 ~ 100.0 "Probability:" = 80.0 ############################### # Pit properties ############################### [pits] #The probability that a pit will contain a structure (treasure room(s), cavern etc.) #Range: 0 ~ 100 "Probability of pit structure spawn:" = 25 ############################### # Gravestones and Markers properties ############################### [markers] # The probability that a marker will be a structure. #Range: 1 ~ 100 "Probability that marker will be a structure:" = 15 # The minimum number of markers (gravestones, bones) per chest. #Range: 1 ~ 5 "Minimum markers per chest:" = 2 # Enable/disable whether gravestone markers can spawn mobs (ex. Bound Soul). "Enable gravestone markers to spawn mobs:" = true # The maximum number of markers (gravestones, bones) per chest. #Range: 1 ~ 10 "Maximum markers per chest:" = 5 # Enable/disable whether structures (buildings) are generated when generating treasure chests. "Enable structure markers:" = true # The probability that a gravestone will spawn a mob. # Currently gravestones can spawn Bound Souls. #Range: 1 ~ 100 "Probability that grave marker will spawn a mob:" = 25 # Enable/disable whether chest markers (gravestones, bones) are generated when generating treasure chests. "Enable markers:" = true ############################### # Well properties ############################### [wells] #The probability that a well will generate. #Range: 0.0 ~ 100.0 "Generation probability:" = 50.0 #Enable/disable whether wells will spawn. "Enable wells:" = true #The number of wells that are monitored. Most recent additions replace oldest when the registry is full. #This is the set of wells used to measure distance between newly generated wells. #Range: 5 ~ 1000 "Maximum size of chest registry:" = 100 # The number of chunks that are generated in a new world before wells start to spawn. #Range: 10 ~ 32000 "Wait for first chunks:" = 100 # The minimum distance, measured in blocks, that two wells can be in proximity. # Note: Only wells in the wells registry are checked against this property. # Used in conjunction with the chunks per well and spawn probability. # Ex. TODO #Range: 100 ~ 32000 "Minimum block distance per well spawn:" = 600 ############################### # Biome white and black list properties ############################### [wells.biomes] # Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "Black list by biome name:" = ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:deep_frozen_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:lukewarm_ocean", "minecraft:warm_ocean"] # Disallowed Biome Types for generation. Must match the Type identifer(s). "Black list by biome type:" = ["minecraft:ocean", "minecraft:deep_ocean"] # Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "White list by biome name:" = [] # Allowabled Biome Types for generation. Must match the Type identifer(s). "White list by biome type:" = [] ############################### # Keys and Locks properties ############################### ["keys and locks"] # The maximum uses for a given spider key. #Range: 1 ~ 32000 "Spider key max uses:" = 5 # Enable/Disable whether a Key can break when attempting to unlock a Lock. "Enable key breaks:" = true # The maximum uses for a given sapphire key. #Range: 1 ~ 32000 "Sapphire key max uses:" = 5 # The maximum uses for a given gold key. #Range: 1 ~ 32000 "Gold key max uses:" = 15 # The maximum uses for a given lightning key. #Range: 1 ~ 32000 "Stone key max uses:" = 10 # The maximum uses for a given ruby key. #Range: 1 ~ 32000 "Ruby key max uses:" = 5 # The maximum uses for a given diamond key. #Range: 1 ~ 32000 "Diamond key max uses:" = 20 # The maximum uses for a given skeleton key. #Range: 1 ~ 32000 "Skeleton key max uses:" = 5 # The maximum uses for a given wooden key. #Range: 1 ~ 32000 "Wood key max uses:" = 20 # The maximum uses for a given thiefs lock pick. #Range: 1 ~ 32000 "Thief's lockpick max uses:" = 10 #Enable/Disable whether a Lock item is dropped when unlocked by Key item. "Enable lock drops:" = true # The maximum uses for a given iron key. #Range: 1 ~ 32000 "Iron key max uses:" = 10 # The maximum uses for a given wither key. #Range: 1 ~ 32000 "Wither key max uses:" = 5 # The maximum uses for a given metallurgists key. #Range: 1 ~ 32000 "Metallurgists key max uses:" = 25 # The maximum uses for a given pilferers lock pick. #Range: 1 ~ 32000 "Pilferer's lockpick max uses:" = 10 # The maximum uses for a given emerald key. #Range: 1 ~ 32000 "Emerald key max uses:" = 10 # The maximum uses for a given jewelled key. #Range: 1 ~ 32000 "Jewelled Key max uses:" = 5 ############################### # Treasure Loot and Valuables properties ############################### [booty] # The maximum size of a wealth item stacks. ex. Coins, Gems, Pearls #Range: 1 ~ 64 "Maximum Stack Size:" = 8 ############################### # Coins and Valuables properties ############################### [coins] # The maximum size of a coin item stack. #Range: 1 ~ 64 "Maximum Stack Size:" = 8 ############################### # Gems and Ores properties ############################### ["gems and ores"] # The probability that a topaz ore will spawn. #Range: 0.0 ~ 100.0 "Probability of topaz ore spawn:" = 75.0 # The maximum y-value where a onyx ore can spawn. #Range: 1 ~ 255 "Maximum y-value for onyx ore spawn location:" = 24 # The probability that a ruby ore will spawn. #Range: 0.0 ~ 100.0 "Probability of ruby ore spawn:" = 65.0 # The number of onyx ore blocks in a vein. #Range: 3 ~ 20 "Onyx ore vein size:" = 3 # The number of ruby ore blocks in a vein. #Range: 3 ~ 20 "Ruby ore vein size:" = 3 # The minimum y-value where a sapphire ore can spawn. #Range: 1 ~ 255 "Minimum y-value for sapphire ore spawn location:" = 6 # The maximum y-value where a sapphire ore can spawn. #Range: 1 ~ 255 "Maximum y-value for sapphire ore spawn location:" = 17 # The number of ruby ore veins in a chunk. #Range: 1 ~ 20 "Ruby ore veins per chunk:" = 1 # The number of topaz ore veins in a chunk. #Range: 1 ~ 20 "Topaz ore veins per chunk:" = 1 # The minimum y-value where a ruby ore can spawn. #Range: 1 ~ 255 "Minimum y-value for ruby ore spawn location:" = 6 # Enable/disable whether a gem ore will spawn. "Enable gem ore spawn:" = true # The number of sapphire ore blocks in a vein. #Range: 3 ~ 20 "Sapphire ore vein size:" = 3 # The probability that a sapphire ore will spawn. #Range: 0.0 ~ 100.0 "Probability of sapphire ore spawn:" = 65.0 # The maximum y-value where a topaz ore can spawn. #Range: 1 ~ 255 "Maximum y-value for topaz ore spawn location:" = 25 # The number of topaz ore blocks in a vein. #Range: 3 ~ 20 "Topaz ore vein size:" = 3 # The probability that a onyx ore will spawn. #Range: 0.0 ~ 100.0 "Probability of onyx ore spawn:" = 70.0 # The number of sapphire ore veins in a chunk. #Range: 3 ~ 20 "Sapphire ore veins per chunk:" = 3 # The maximum y-value where a ruby ore can spawn. #Range: 1 ~ 255 "Maximum y-value for ruby ore spawn location:" = 17 # The minimum y-value where a topaz ore can spawn. #Range: 1 ~ 255 "Minimum y-value for topaz ore spawn location:" = 9 # The minimum y-value where a onyx ore can spawn. #Range: 1 ~ 255 "Minimum y-value for onyx ore spawn location:" = 9 # The number of onyx ore veins in a chunk. #Range: 1 ~ 20 "Onyx ore veins per chunk:" = 1 ############################### # Fog properties ############################### [fog] # Enable/disable white fog. "Enable fog:" = true ############################### # Wither Tree properties ############################### ["wither tree"] # The minimum distance, measured in blocks, that two wither trees can be in proximity. # Note: Only wither trees in the wither tree registry are checked against this property. # Used in conjunction with the chunks per wither tree and spawn probability. # Ex. TODO #Range: 100 ~ 32000 "Minimum block distance per wither tree spawn:" = 1000 # Enable/disable whether wither trees will spawn. "Enable wither trees:" = true # The minimum number of supporting wither trees that surround the main tree in the grove. #Range: 0 ~ 30 "Minimum number of supporting trees:" = 5 # The maximum number of supporting wither trees that surround the main tree in the grove. #Range: 0 ~ 30 "Maximum number of supporting trees:" = 15 #The number of wither trees that are monitored. Most recent additions replace oldest when the registry is full. #This is the set of wither trees used to measure distance between newly generated wither trees. #Range: 5 ~ 1000 "Maximum size of chest registry:" = 100 # The number of chunks that are generated in a new world before wither trees start to spawn. #Range: 10 ~ 32000 "Wait for first chunks:" = 608 # The probability that a wither tree will spawn. #Range: 0.0 ~ 100.0 "Probability of wither tree spawn:" = 70.0 # The maximum height a wither tree can reach. # This is the high end of a calculated range. ex. size is randomized between minTrunkSize and maxTrunkSize. # (The minimum is predefined.) #Range: 7 ~ 20 "Maximum trunk height (in blocks):" = 13 ############################### # Biome white and black list properties ############################### ["wither tree".biomes] # Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "Black list by biome name:" = ["minecraft:desert", "minecraft:ice_spikes", "minecraft:snowy_tundra", "minecraft:ocean", "minecraft:deep_ocean", "minecraft:deep_frozen_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:lukewarm_ocean", "minecraft:warm_ocean"] # Disallowed Biome Types for generation. Must match the Type identifer(s). "Black list by biome type:" = ["minecraft:ocean", "minecraft:deep_ocean"] # Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains "White list by biome name:" = [] # Allowabled Biome Types for generation. Must match the Type identifer(s). "White list by biome type:" = []