{ // // In the key part, specify the name of the structures or configuredfeatures from // IDAS that you want to affect. Then in the value part, add the identifiers // or regex for the dimension that you want IDAS stuff to NOT spawn in. // Separate multiple entries with a comma. // Example usage (the actual config entry to edit are the lines not starting with // further down): // "disallowedDimensions": { // "idas:castle": "minecraft:overworld, awesome_mod:.+" // } // In this example, no Castle will spawn in the overworld because we specified that dimension's identifier. // Then the castle will not spawn in any of awesome_mod's dimension because "awesome_mod:.+" is regex that will // match all dimensions that starts with "awesome_mod:" in their identifier. Powerful stuff! // Use "all" as the key to affect all of IDAS's structures. // You can find dimension identifiers by doing "/execute in" command in game. // All of IDAS's structure identifiers can be found by doing "/locate" command in game. "disallowedDimensions": { "all": "the_bumblezone:the_bumblezone, twilightforest:twilightforest, undergarden:undergarden, the_midnight:the_midnight, advancedrocketry:space, theabyss:.+, pokecube:secret_base, pokecube_legends:distorted_world, pokecube_legends:ultraspace, dystopia:dystopia, elvenation:elvenia_dimension, futurepack:.+, the_afterlight:.+, thebeginning:.+", "idas:desert_ancient_statue": "atum:atum" }, // // IDAS's Structures and ConfiguredFeatures has default settings of what dimensions they are added to. // This allowedDimensions config is for adding them to more dimension or for overriding disallowedDimensions config. // NOTE: A Structure or ConfiguredFeature must be added to both the dimension and to the biomes in the dimension to spawn. // In the key part, specify the name of the structures or configuredfeatures from // IDAS that you want to affect. Then in the value part, add the identifiers // or regex for the dimension that you want IDAS stuff to ALWAYS spawn in. // Separate multiple entries with a comma. // Example usage (the actual config entry to edit are the lines not starting with // further down): // "allowedDimensions": { // "idas:wizard_tower": "minecraft:overworld, firey_realms:.+" // }, // In this example, Wizard Towers will spawn in the overworld because we specified that dimension's identifier. // Then the Wizard Towers will also spawn in any of awesome_mod's dimension because "firey_realms:.+" is regex that will // match all dimensions that starts with "firey_realms:" in their identifier. Powerful stuff! // Use "all" as the key to affect all of IDAS's structures and configuredfeatures. // You can find dimension identifiers by doing "/execute in" command in game. // All of IDAS's structure identifiers can be found by doing "/locate" command in game. "allowedDimensions": { "idas:castle": "lotr:middle_earth" }, // // IDAS's Structures and ConfiguredFeatures has default settings of what biomes they are added to. // This disallowedBiomes config is for overriding that internal default setting. // In the key part, specify the name of the structures or configuredfeatures from // IDAS that you want to affect. Then in the value part, add the identifiers // or regex for the biomes that you want IDAS stuff to NOT spawn in. // You can also do biome categories as well by doing #swamp to remove from all swamp category biomes. // Separate multiple entries with a comma. // Example usage (the actual config entry to edit are the lines not starting with // further down): // "disallowedBiomes": { // "idas:dread_citadel": "minecraft:flower_forest, peaceful_lands:.+, #mushroom" // } // In this example, Dread Citadels are remvoed from Flower Forest biome because we specified that biomes's identifier. // Then the Dread Citadels will also be removed from all of peaceful_lands's biomes because "peaceful_lands:.+" is regex // that will match all biomes that starts with "peaceful_lands:" in their identifier. Powerful stuff! // Then it will remove the Dread Citadels from all mushroom category biomes including both modded and vanilla's.\n // Use "all" as the key to affect all of IDAS's structures and configuredfeatures. // You can find biome identifiers by doing "/locatebiome" command in game. // All of IDAS's structure identifiers can be found by doing "/locate" command in game. "disallowedBiomes": { "idas:castle": "vampirism:vampire_forest" }, // // IDAS's Structures and ConfiguredFeatures has default settings of what biomes they are added to. // This allowedBiomes config is for adding them to more biomes or for overriding disallowedBiomes config. // NOTE: A Structure or ConfiguredFeature must be added to both the dimension and to the biomes in the dimension to spawn. // In the key part, specify the name of the structures or configuredfeatures from // IDAS that you want to affect. Then in the value part, add the identifiers // or regex for the biomes that you want IDAS stuff to ALWAYS spawn in. // You can also do biome categories as well by doing #forest to add to all forest category biomes. // Separate multiple entries with a comma. // Example usage (the actual config entry to edit are the lines not starting with // further down): // "allowedBiomes": { // "idas:pillager_fortress": "minecraft:badlands, fantasy_overworld:.+, #desert" // } // In this example, Pillager Fortresses will spawn in the one Badlands biome because we specified that biomes's identifier. // Then the Pillager Fortresses will also spawn in all of fantasy_overworld's biomes because "fantasy_overworld:.+" is regex // that will match all biomes that starts with "fantasy_overworld:" in their identifier. Powerful stuff! // Then it will add the Pillager Fortresses to all Desert category biomes including both modded and vanilla's. // Use "all" as the key to affect all of IDAS's structures and configuredfeatures. // You can find biome identifiers by doing "/locatebiome" command in game. // All of IDAS's structure identifiers can be found by doing "/locate" command in game. "allowedBiomes": {}, // // for internal use only. Do not change this. "configVersion": 6 }