#Game settings [settings] #Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable? enableVanillaCropCrates = true #How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this. #Range: 0.0 ~ 1.0 cuttingBoardFortuneBonus = 0.1 #Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing) farmersBuyFDCrops = true #How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this. #Range: 0.0 ~ 1.0 richSoilBoostChance = 0.2 #A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed. #Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"] canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"] #Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions) wanderingTraderSellsFDItems = true #Vanilla item overrides [overrides] #Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten? rabbitStewJumpBoost = true #Should most vanilla tools register a dispenser behavior when facing a Cutting Board? dispenserUsesToolsOnCuttingBoard = true #Should items inside the tag 'farmersdelight:comfort_foods' grant 2 minutes of Comfort when eaten? (defaults to vanilla SoupItems) comfortFoodTagEffect = true #Stack size overrides [overrides.stack_size] #Toggle this setting to instead make ALL SoupItems stackable, except the ones on the list (deny-list). This affects items from other mods, so be careful! overrideAllSoupItems = false #Should SoupItems in the following list become stackable to 16, much like Farmer's Delight's meals? enableStackableSoupItems = true #List of SoupItems. Default: vanilla soups and stews. soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"] #World generation [world] #Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft? generateFDChestLoot = true #Generate Compost Heaps across all village biomes genVillageCompostHeaps = true #Sea Beet generation [world.wild_beetroots] #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 10 #Generate sea beets on beaches genWildBeetroots = true #Tomato Vines generation [world.wild_tomatoes] #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 8 #Generate tomato vines on arid biomes (temperature 1.0 or higher) genWildTomatoes = true #Wild Cabbage generation [world.wild_cabbages] #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 10 #Generate wild cabbages on beaches genWildCabbages = true #Wild Onion generation [world.wild_onions] #Generate wild onions on temperate biomes (temperature between 0.4 and 0.9) genWildOnions = true #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 8 #Wild Potato generation [world.wild_potatoes] #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 8 #Generate wild potatoes on cold biomes (temperature between 0.0 and 0.3) genWildPotatoes = true #Wild Carrot generation [world.wild_carrots] #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 8 #Generate wild carrots on temperate biomes (temperature between 0.4 and 0.9) genWildCarrots = true #Wild Rice generation [world.wild_rice] #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 10 #Generate wild rice on swamps and jungles genWildRice = true