#Server side blocks configs [blocks] [blocks.blackboard] #Enable to draw directly on a blackboard using any dye. Gui still only works in black and white colored_blackboard = false [blocks.turn_table] #can rotate entities standing on it? rotate_entities = true #blocks that can't be rotated. Some special ones like chests, beds and pistons are already hardcoded blacklist = ["minecraft:end_portal_frame"] [blocks.candle_holder] #Candle holder light level #Range: 1 ~ 15 light_level = 12 [blocks.speaker_block] #Enable/disable speaker block narrator mode narrator_enabled = true #Maximum block range #Range: 0 ~ 100000000 range = 64 [blocks.sack] #How many slots should a sack have #Range: 1 ~ 27 slots = 9 #Penalize the player with slowness effect when carrying too many sacks sack_penalty = true #Maximum number of sacks after which the slowness effect will be applied. each multiple of this number will further slow the player down #Range: 0 ~ 50 sack_increment = 2 [blocks.flag] #Maximum allowed pole length #Range: 0 ~ 256 pole_length = 16 #Allows right/left clicking on a stick to lower/raise a flag attached to it stick_pole = true [blocks.bellows] #velocity increase uses this equation: #vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period #note that the block will push further the faster it's pulsing #Range: 0.0 ~ 64.0 base_velocity_scaling = 5.0 #bellows pushes air following this equation: #air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling #represents base period at 1 power #Range: 1 ~ 512 base_period = 78 #note that it will still only keep alive the two fire blocks closer to it #Range: 0 ~ 16 range = 5 #entities with velocity greated than this won't be pushed #Range: 0.0 ~ 16.0 power_scaling = 2.0 #sets velocity changed flag when pushing entities + #causes pushing animation to be smooth client side but also restricts player movement when being pushed velocity_changed_flag = true [blocks.notice_board] #Allows notice boards to accept and display any item, not just maps and books allow_any_item = false [blocks.iron_gate] #Allows two iron gates to be opened simultaneously when on top of the other double_opening = true #Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openeable by redstone door-like_gates = false [blocks.cage] #Allows all baby mobs to be captured by cages cage_allow_all_babies = false #Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level #Range: 1 ~ 100 health_threshold = 100 #Allows all entities to be captured by cages and jars. Not meant for survival allow_all_mobs = false #Dynamically allows all small mobs inside cages depending on their hitbox size cage_auto_detect = false [blocks.globe] #how many globe trades to give to the wandering trader. This will effectively increase the chance of him having a globe trader. Increase this if you have other mods that add stuff to that trader #Range: 0 ~ 50 chance = 2 [blocks.timber_frame] #Replace a timber frame with wattle and daub block when daub is placed in it replace_daub = true #Allow placing a timber frame directly on a block by holding shift swap_on_shift = false [blocks.spring_launcher] #fall distance needed to trigger the automatic spring launch #Range: 0 ~ 512 fall_height_required = 5 #spring launcher launch speed #Range: 0.0 ~ 16.0 velocity = 1.5 [blocks.hourglass] #Time in ticks for sugar #Range: 0 ~ 10000 sugar_time = 40 #Time in ticks for honey #Range: 0 ~ 10000 honey_time = 2000 #Time in ticks for glowstone dust #Range: 0 ~ 10000 glowstone_time = 190 #Time in ticks for redstone dust #Range: 0 ~ 10000 redstone_time = 400 #Time in ticks for blaze powder #Range: 0 ~ 10000 blaze_powder_time = 277 #Time in ticks for sand blocks #Range: 0 ~ 10000 sand_time = 70 #Time in ticks for concrete blocks #Range: 0 ~ 10000 concrete_time = 105 #Time in ticks for slime balls #Range: 0 ~ 10000 slime_time = 1750 #Time in ticks for generic dust #Range: 0 ~ 10000 dust_time = 150 [blocks.safe] #Makes safes only breakable by their owner or by a player in creative prevent_breaking = false #Make safes simpler so they do not require keys: #they will be bound to the first person that opens one and only that person will be able to interact with them simple_safes = false [blocks.jar] #Dynamically allows all small mobs inside jars depending on their hitbox size. Tinted jars can accept hostile mbos too jar_auto_detect = false #Allow right click to instantly eat or drink food or potions inside a placed jar. #Disable if you think this ability is op (honey for example). Cookies are excluded drink_from_jar = false #Allows the player to directly drink from jar items drink_from_jar_item = false #Jar liquid capacity: leave at 12 for pixel accuracy #Range: 0 ~ 1024 capacity = 12 [blocks.item_shelf] #Makes item shelves climbable climbable_shelves = false #Configure spawning conditions [spawns] [spawns.firefly] #Minimum group size #Range: 0 ~ 64 min = 5 #Spawnable biomes biomes = ["minecraft:swamp", "minecraft:swamp_hills", "minecraft:plains", "minecraft:sunflower_plains", "minecraft:dark_forest", "minecraft:dark_forest_hills", "byg:bayou", "byg:cypress_swamplands", "byg:glowshroom_bayou", "byg:mangrove_marshes", "byg:vibrant_swamplands", "byg:fresh_water_lake", "byg:grassland_plateau", "byg:wooded_grassland_plateau", "byg:flowering_grove", "byg:guiana_shield", "byg:guiana_clearing", "byg:meadow", "byg:orchard", "byg:seasonal_birch_forest", "byg:seasonal_deciduous_forest", "byg:seasonal_forest", "biomesoplenty:flower_meadow", "biomesoplenty:fir_clearing", "biomesoplenty:grove_lakes", "biomesoplenty:grove", "biomesoplenty:highland_moor", "biomesoplenty:wetland_marsh", "biomesoplenty:deep_bayou", "biomesoplenty:wetland"] #Maximum group size #Range: 0 ~ 64 max = 9 #Whitelisted mods. All biomes from said mods will be able to spawn fireflies. Use the one above for more control mod_whitelist = [] #Spawn weight #Set to 0 to disable spawning entirely #Range: 0 ~ 100 weight = 3 [spawns.structures] [spawns.structures.wild_flax] enabled = true [spawns.structures.way_sign] #Average distance apart in chunks between spawn attempts #Range: 0 ~ 1001 average_distance = 19 #With this option road signs will display the distance to the structure that they are pointing to show_distance_text = true #list of structure that a sign can point to. Note that they will only spawn in dimensions where vanilla villages can villages = ["minecraft:village", "repurposed_structures:village_badlands", "repurposed_structures:village_dark_oak", "repurposed_structures:village_birch", "repurposed_structures:village_giant_taiga", "repurposed_structures:village_mushroom", "repurposed_structures:village_jungle", "repurposed_structures:village_mountains", "repurposed_structures:village_oak", "repurposed_structures:village_swamp", "pokecube:village", "pokecube_legends:village", "pokecube_legends:village/ocean", "valhelsia_structures:castle", "valhelsia_structures:castle_ruin", "valhelsia_structures:small_castle", "valhelsia_structures:tower_ruin", "stoneholm:underground_village", "blue_skies:gatekeeper_house", "feywild:library", "feywild:blacksmith"] #Minimum distance apart in chunks between spawn attempts. 1001 to disable them entirely #Range: 0 ~ 1001 minimum_distance = 10 #entities parameters [entities] [entities.firefly] #firefly animation period #note that actual period will be this + a random number between 0 and 10 #this needs to be here to allow correct despawning of the entity when it's not glowing #check client configs come more animation settings #Range: 1 ~ 200 period = 65 #despawn during the day despawn = true #firefly flying speed #Range: 0.0 ~ 10.0 speed = 0.3 #Vanilla tweaks [tweaks] [tweaks.wall_lantern] #Mod ids of mods that have lantern block that extend the base lantern class but don't look like one mod_blacklist = ["extlights", "betterendforge", "tconstruct"] #Allow wall lanterns placement enabled = true #Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events high_priority = true [tweaks.zombie_horse] #Amount of rotten flesh needed #Range: 1 ~ 1000 rotten_flesh = 64 #Allows zombie horses to be ridden underwater rideable_underwater = true #Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse zombie_horse_conversion = true [tweaks.placeable_gunpowder] #Allow placeable gunpowder enabled = true #Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down #Range: 0 ~ 20 speed = 2 #Age at which it spread to the next gunpowder block. Also affects speed #Range: 0 ~ 8 spread_age = 2 [tweaks.hanging_flower_pots] #allows you to place hanging flower pots. Works with any modded pot too enabled = true [tweaks.placeable_sticks] #Allow placeable sticks sticks = true #Allow placeable blaze rods blaze_rods = true [tweaks.bottle_xp] #bottling health cost #Range: 0 ~ 20 cost = 2 #Allow bottling up xp by using a bottle on an enchanting table enabled = true [tweaks.bells_tweaks] #Ring a bell by clicking on a chain that's connected to it chain_ringing = true #Max chain length that allows a bell to ring #Range: 0 ~ 256 chain_length = 16 [tweaks.ceiling_banners] #Allow banners to be placed on ceilings enabled = true [tweaks.throwable_bricks] #Throw bricks at your foes! Might break glass blocks enabled = true [tweaks.raked_gravel] #allow gravel to be raked with a hoe enabled = true [tweaks.cake_tweaks] #Allows you to place a cake on top of another double_cake = true #Replaces normal cake placement with a directional one directional_cake = true [tweaks.placeable_books] #Allows written books to be placeable (will need shift clicking) written_books = false #Allow all books to be placed both vertically and horizontally mixed_books = false #Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1 #Range: 0.0 ~ 5.0 enchanted_book_power = 1.334 #Allow books and enchanted books to be placed on the ground enabled = true #Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1 #Range: 0.0 ~ 5.0 book_power = 1.0 [tweaks.map_tweaks] #In this section you can add custom structure maps to cartographers #The format required is as follows: #[[,,,,,,],[,...,],...] #With the following parameters: # - structure id to be located (ie: minecraft:igloo) # - villager trading level at which the map will be sold. Must be between 1 and 5 # - minimum emerald price # - maximum emerald price # - map item name # - hex color of the map item overlay texture # - id of the map marker to be used (ie: supplementaries:igloo). #See texture folder for all the names. Leave empty for default ones #Note that ony the first parameter is required, each of the others others can me removed and will be defaulted to reasonable values #example: ['minecraft:swamp_hut','2','5','7','witch hut map','0x00ff33'] custom_adventurer_maps = [[""]] #enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map block_map_markers = true #Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list). #Best kept disabled if you are adding custom adventurer maps with its config random_adventurer_maps = true [items] [items.flute] #max distance at which a bound flute will allow a pet to teleport #Range: 0 ~ 500 bound_distance = 64 #radius in which an unbound flute will search pets #Range: 0 ~ 500 unbound_radius = 64 [items.slingshot] #Deceleration for the stasis projectile #Range: 0.1 ~ 1.0 stasis_deceleration = 0.9625 #Slingshot range multiplier. Affect the initial projectile speed #Range: 0.0 ~ 5.0 range_multiplier = 1.0 #Allow enderman to intercept any slingshot projectile unrestricted_enderman_intercept = true #Time in ticks to fully charge a slingshot #Range: 0 ~ 100 charge_time = 20 [items.blue_bomb] #Do bombs break blocks like tnt? #Allowed Values: ALL, WEAK, NONE break_blocks = "WEAK" #Bomb explosion radius (damage depends on this) #Range: 0.1 ~ 10.0 explosion_radius = 5.15 [items.bomb] #Do bombs break blocks like tnt? #Allowed Values: ALL, WEAK, NONE break_blocks = "WEAK" #Bomb explosion radius (damage depends on this) #Range: 0.1 ~ 10.0 explosion_radius = 2.0 [items.rope_arrow] #If you don't like my ropes you can specify here the block id ofa rope from another mod which will get deployed by rope arrows instead of mine rope_arrow_override = "supplementaries:rope" #Max number of robe items allowed to be stored inside a rope arrow #Range: 1 ~ 256 capacity = 24 #General settings [general] #Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled server_protection = false