[environment] #No comment rainMist = true #New rain and snow textures (in Middle-earth), ash, and sandstorms newWeatherRendering = true #No comment mistyMountainsMist = true #The Aurora, or Northern Lights! May be a slightly performance-intensive feature for some users northernLights = true #No comment sunGlare = true #Toggle the Middle-earth sky renderer modSky = true #Replace rain ground particles in Middle-earth, to match the new rain textures newRainGroundParticles = true #Toggle the Middle-earth cloud renderer modClouds = true #No comment #Range: > 0 cloudRange = 1024 [gui] #Display the mod's custom main menu screen modMainMenu = true #Toggle the map exploration fog. If a server has set forceFogOfWar to either force enable or disable the fog, that server setting will override this one. fogOfWar = false #No comment sepiaMap = false #Display waypoint distances in leagues, miles, and yards instead of metric (blocks) imperialWaypointDistances = false #Will be automatically set to false after the world type help display has been shown once showWorldTypeHelp = false #No comment mapLabels = true [hud] #On-screen compass: coordinates and biome name compassInfo = true #Configure the y-position of the alignment meter on-screen. Negative values move it up, positive values down #Range: > -2147483648 alignmentYOffset = 0 #The duration (in seconds) of Immersive Speech displays #Range: 0 ~ 60 immersiveSpeechDuration = 10 #Middle-earth on-screen compass compass = true #Render other players' alignment values above their heads displayAlignmentAboveHead = true #Toggle whether speech still shows in the chat box when Immersive Speech is enabled immersiveSpeechChatLog = false #Configure the x-position of the alignment meter on-screen. Negative values move it left, positive values right #Range: > -2147483648 alignmentXOffset = 0 #If set to true, NPC speech will appear on-screen with the NPC. If set to false, it will be sent to the chat box immersiveSpeech = true #Display the alignment meter even in non-mod dimensions showAlignmentEverywhere = false [model] #If true, Elf-women NPCs will use the 'Alex' model style, with slimmer arms elfWomenUseAlexModelStyle = true #If true, Hobbit-women NPCs will use the 'Alex' model style, with slimmer arms hobbitWomenUseAlexModelStyle = false #If true, Mannish women NPCs will use the 'Alex' model style, with slimmer arms mannishWomenUseAlexModelStyle = true #If true, Dwarf-women NPCs will use the 'Alex' model style, with slimmer arms dwarfWomenUseAlexModelStyle = false #The number of wings on the swan knights' chestplates #Range: 0 ~ 24 dolAmrothChestplateWings = 12 #If true, Orc-women NPCs will use the 'Alex' model style, with slimmer arms orcWomenUseAlexModelStyle = false [sound] #No comment windAmbience = true #No comment newThunderSounds = true #No comment newRainSounds = true