["World Generation"] ["World Generation"."Feature Generation"] #Determines if Glow Lichen should generate underground. GenerateGlowLichen = true ["World Generation"."Feature Generation"."Amethyst Geodes Settings"] #Determines what block should generate as the casing for Amethyst Geodes AmethystGeodeCasingBlock = "cavesandcliffs:smooth_basalt" #Determines if Amethyst Geodes should generate underground. GenerateAmethystGeodes = true #Determines the rarity of spawning for Amethyst Geodes. AmethystGeodesSpawnRarity = 24 #Determines the max height of spawning for Amethyst Geodes. AmethystGeodesMaxHeight = 30 ["World Generation"."Feature Generation"."Azalea Tree Settings"] #Determines the rarity of spawning for Azalea Trees. AzaleaTreeGenerationRarity = 2 #Determines if Azalea Trees should generate in the surface. GenerateAzaleaTrees = true ["World Generation"."Entity Generation"] ["World Generation"."Entity Generation"."Glow Squid Settings"] #Determines if Glow Squids should generate as in 1.17. LegacyGlowSquidGeneration = false #Determines if Glow Squids should generate. GenerateGlowSquids = true #Determines the weight of spawning for Glow Squids. GlowSquidSpawnWeight = 10 ["World Generation"."Entity Generation"."Axolotl Settings"] #Determines if Axolotls should generate. GenerateAxolotls = true #Determines if Axolotls should generate as in 1.17. #In 1.18 they can generate in clay pools inside of LUSH CAVES. LegacyAxolotlGeneration = false #Determines the weight of spawning for Axolotls AxolotlSpawnWeight = 10 ["World Generation"."Entity Generation"."Goat Settings"] #Determines the weight of spawning for Goats. GoatSpawnWeight = 10 #Determines if Goats should generate. GenerateGoats = true ["World Generation"."Ore Generation"] ["World Generation"."Ore Generation"."Copper Settings"] #Determines if Copper should generate so it doesn't interfere with other modded copper. GenerateCopperOre = true #Determines if Large Copper Blobs should generate in Dripstone Caves. DripstoneCaveLargeCopperBlobs = true ["World Generation"."Ore Generation"."Deepslate Settings"] #Determines the weight of spawning for Deepslate. DeepslateSpawnWeight = 2 #Determines if Deepslate Ores should generate underground. GenerateDeepslateOres = true #Determines if Deepslate Blobs should generate underground. GenerateDeepslate = true ["World Generation"."Ore Generation"."Tuff Settings"] #Determines if Tuff Blobs should generate underground. GenerateTuff = true #Determines the weight of spawning for Tuff. TuffSpawnWeight = 1 ["World Generation"."Biome Generation"] #Determines if Lush Caves should generate underground. #NOTE: using TERRAFORGED worldtype will prevent this biome to spawn. GenerateLushCaves = true #Determines if Dripstone Caves should generate underground. #NOTE: using TERRAFORGED worldtype will prevent this biome to spawn. GenerateDripstoneCaves = true ["Gameplay Settings"] #Determines if monsters should only spawn where the light value equals zero. MonstersSpawnInTotalDarkness = true ["Gameplay Settings"."Raw Ore Settings"] #Determines if Copper from other mods should also drop Raw Copper. RawOreDropsForExternalCopper = false #Determines if Iron, Gold and Copper should drop Raw Ores. RawOreDrops = true ["Client Settings"] #Determines the Value for the Panorama to display. #This option can alternate the panorama in the main menu by using numbers. #0 = default panoramic view. #1 = part I panoramic view. #2 = part II panoramic view. #Range: 0 ~ 2 PanoramaValue = 1